The Official Forums for the Multiverse MMO Development Platform
 
HomeHome  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log in  Old Forum  The Wiki  Website  
Share | 
 

 [Pascal Luban, Gamasutra] "The Design of Free-To-Play Games"

View previous topic View next topic Go down 
AuthorMessage
Tristan
Head of Communications


Posts: 260
Join date: 2011-08-02
Location: Liverpool, UK

PostSubject: [Pascal Luban, Gamasutra] "The Design of Free-To-Play Games"   Wed 18 Jan - 16:19

Was flicking around on Gamasutra for some interesting articles, and came across this 2-part Feature by Pascal Luban, who writes a lot about Online Games.

As the title says, it talks about the overall design of Free-To-Play (or F2P) onlines games, that a lot of studios are now beginning to implement into their games. Some famous examples include Battlefield 2, Star Trek Online, and Lord of the Rings Online.
It's a very interesting article, and I highly recommend reading it!

Part 1 - http://www.gamasutra.com/view/feature/6552/the_design_of_freetoplay_games_.php

Part 2 - http://www.gamasutra.com/view/feature/6592/the_design_of_freetoplay_games_.php


Enjoy!
Back to top Go down
http://www.3dmodeller.info
 

[Pascal Luban, Gamasutra] "The Design of Free-To-Play Games"

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» How Much Money Do Free-to-Play MMOs Make? [Article]
» Runes of Magic - Free to play World of Warcraft Clone
» EA: Free-to-play will threaten console business
» Free to Play FPS
» Team Fortress 2 GRATIS - Free To Play para siempre...

Permissions in this forum:You cannot reply to topics in this forum
 :: The Water Cooler :: Game Design and Theory-