Tristan Head of Foundation Communications

Posts: 297 Join date: 2011-08-02 Location: Liverpool, UK
 | Subject: No Default Instance at Character Creation Screen Sun 7 Aug - 11:36 | |
| Hey, I've made a simple world in the World Editor, with a spawn marker (named 'spawn'), and a few models and a forest region. However, when I try run the Multiverse Client in --development --world localhost mode, I get a 'no default instance' when I press play in the character creation screen.. I followed these instructions: Trying Out Your World and made sure the server was set up correctly beforehand. The thing is, the sampleworld worked fine beforehand when I ran it in this mode, but even after changing the multiverse.properties file to reflect the new location: | Code: | ### ### If multiverse.mvwfile property is not specified, it defaults to MV_HOME/config/worldname/worldname.mvw ### Example below is Windows path; On Linux/Unix, use forward slashes instead of double backslashes. multiverse.worldname=TGOR multiverse.mvwfile=c:\\multiverse\\config\\TGOR\\tgor.mvw
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it still didn't work. I tried running it with a # in front of the last line and then without, but it doesn't seem to make a difference...
Any idea why it's not working? It would be nice to actually try out my map lol |
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Delurin Head of Platform Development

Posts: 406 Join date: 2011-08-02
 | Subject: Re: No Default Instance at Character Creation Screen Mon 8 Aug - 0:36 | |
| Check and make sure the default instance in startup_instances.py points to your world file you may need to comment out the line in their with instance_load (this controls mob spawning) |
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Tristan Head of Foundation Communications

Posts: 297 Join date: 2011-08-02 Location: Liverpool, UK
 | Subject: Re: No Default Instance at Character Creation Screen Mon 8 Aug - 0:57 | |
| Yeh, I sorted it out shortly after I created the thread, but forgot to edit it to reflect that fact. Not 100% sure what I did to get it working, but I think that it may have had something to do with having the worldname in the properties file in uppercase, whereas the actual .mvw file was I'm lowercase. I also changed all the relevant sections of code back to the sampleworld one, then just went through each one slowly and carefully - ended up sorting it out, which is good. |
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Delurin Head of Platform Development

Posts: 406 Join date: 2011-08-02
 | Subject: Re: No Default Instance at Character Creation Screen Mon 8 Aug - 1:03 | |
| I believe that if you are running the server in cygwin it is case sensitive...it probably is if you use the bat file but I dont use that |
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zoot686 Foundation Donor

Posts: 78 Join date: 2012-02-14 Location: USA
 | Subject: Re: No Default Instance at Character Creation Screen Thu 16 Feb - 16:41 | |
| yeah, windows doesn't know about case but unix does, and cygwin is a unix-like environment emulator.
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