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 No Default Instance at Character Creation Screen

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Tristan
Head of Foundation Communications


Posts: 297
Join date: 2011-08-02
Location: Liverpool, UK

PostSubject: No Default Instance at Character Creation Screen   Sun 7 Aug - 11:36


Hey,

I've made a simple world in the World Editor, with a spawn marker (named 'spawn'), and a few models and a forest region.

However, when I try run the Multiverse Client in --development --world localhost mode, I get a 'no default instance' when I press play in the character creation screen..

I followed these instructions: Trying Out Your World and made sure the server was set up correctly beforehand. The thing is, the sampleworld worked fine beforehand when I ran it in this mode, but even after changing the multiverse.properties file to reflect the new location:
Code:

###
### If multiverse.mvwfile property is not specified, it defaults to MV_HOME/config/worldname/worldname.mvw
### Example below is Windows path; On Linux/Unix, use forward slashes instead of double backslashes.
multiverse.worldname=TGOR
multiverse.mvwfile=c:\\multiverse\\config\\TGOR\\tgor.mvw

it still didn't work. I tried running it with a # in front of the last line and then without, but it doesn't seem to make a difference...

Any idea why it's not working? silent
It would be nice to actually try out my map lol
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Delurin
Head of Platform Development


Posts: 406
Join date: 2011-08-02

PostSubject: Re: No Default Instance at Character Creation Screen   Mon 8 Aug - 0:36

Check and make sure the default instance in startup_instances.py points to your world file
you may need to comment out the line in their with instance_load (this controls mob spawning)
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Tristan
Head of Foundation Communications


Posts: 297
Join date: 2011-08-02
Location: Liverpool, UK

PostSubject: Re: No Default Instance at Character Creation Screen   Mon 8 Aug - 0:57

Yeh, I sorted it out shortly after I created the thread, but forgot to edit it to reflect that fact.
Not 100% sure what I did to get it working, but I think that it may have had something to do with having the worldname in the properties file in uppercase, whereas the actual .mvw file was I'm lowercase.
I also changed all the relevant sections of code back to the sampleworld one, then just went through each one slowly and carefully - ended up sorting it out, which is good. cheers
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Delurin
Head of Platform Development


Posts: 406
Join date: 2011-08-02

PostSubject: Re: No Default Instance at Character Creation Screen   Mon 8 Aug - 1:03

I believe that if you are running the server in cygwin it is case sensitive...it probably is if you use the bat file but I dont use that
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zoot686
Foundation Donor


Posts: 78
Join date: 2012-02-14
Location: USA

PostSubject: Re: No Default Instance at Character Creation Screen   Thu 16 Feb - 16:41

yeah, windows doesn't know about case but unix does, and cygwin is a unix-like environment emulator.

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