The Official Forums for the Multiverse MMO Development Platform
 
HomeHome  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log in  The Wiki  Website  github Project  
The Wiki is back up and running! However, there are still some malicious code warnings, so stay sharp - we're working on it
Share | .
 

 How do I create a new world?

View previous topic View next topic Go down 
Go to page : Previous  1, 2, 3, 4, 5
AuthorMessage
SnakeMaster
Well-Known Member
Well-Known Member


Posts: 51
Join date: 2012-02-20
Location: Switzerland

PostSubject: Re: How do I create a new world?   Tue 7 Aug - 23:49

wkwkwkwk1 wrote:
SnakeMaster wrote:
wkwkwkwk1 wrote:
I don't understand a crap of that tutoreial! It's all chinese to me Question Question Question Question Question Question

Im Having a funny feeling you need a Video tutorial Razz


LOL, maybe that's the problem!Very HappyRazz
Back to top Go down
SnakeMaster
Well-Known Member
Well-Known Member


Posts: 51
Join date: 2012-02-20
Location: Switzerland

PostSubject: Re: How do I create a new world?   Tue 7 Aug - 23:52

wkwkwkwk1 wrote:
SnakeMaster wrote:
wkwkwkwk1 wrote:
I don't understand a crap of that tutoreial! It's all chinese to me Question Question Question Question Question Question

Im Having a funny feeling you need a Video tutorial Razz


LOL, maybe that's the problem!Very HappyRazz


But well if your leaving i wish you good luck at UDK , Unity and cryengine. Im just gonna point out you might be happier with UDK then with cryengine or Unity. Since unity is free for commercial but has hard development like. Cryengine is hard in a way to develop but looks beautiful! And UDK is very well to develop and is beautiful but costs 99 $ for commercial selling games Smile just a little thing if you keep searching.
Back to top Go down
wkwkwkwk1
Experienced Newbie
Experienced Newbie


Posts: 29
Join date: 2012-04-04
Location: Portugal

PostSubject: Re: How do I create a new world?   Fri 10 Aug - 9:30

SnakeMaster wrote:

But well if your leaving i wish you good luck at UDK , Unity and cryengine. Im just gonna point out you might be happier with UDK then with cryengine or Unity. Since unity is free for commercial but has hard development like. Cryengine is hard in a way to develop but looks beautiful! And UDK is very well to develop and is beautiful but costs 99 $ for commercial selling games Smile just a little thing if you keep searching.


Well, I know this may be a little too much ambitious, but my "life goal" as a game maker is to make a realistic Zombie Survival Game (you know, headshots only, iron sights, telescopic sights, silencers that don't take away much of the sound, but don't attract as much zombies, realistic bullet drop, multiplayer, one bite, one more zombie, etc). A bit like Z Day. Which engine do you think is better? I want a seamless world with destructible environments and houses that can be entered, locks to be picked.

And one more thing: 3rd Person or FirstPerson but the weapons won't be part of the HUD, whey will move with the mouse, to avoid certain things such as firing at melee range to the head in Battlefield Play4Free with a sniper and a pistol and missing...

Your opinion is valuable!
Back to top Go down
awaredev
Experienced Newbie
Experienced Newbie


Posts: 32
Join date: 2012-06-28
Location: Halifax, NS, Canada

PostSubject: Re: How do I create a new world?   Fri 10 Aug - 16:12

Your engine choice will depend in part on your player base-

Are you looking for a persistent online world for all players - IE, a full MMO? Then you'll need a flexible MMO engine that lets you create an FPS/Action style client. And, it will need to be able to dynamically change the environment.

From what I know, Unity3d, Cryengine and UDK are only client based- You will need to add code for communicating efficiently with a server cluster and find some kind of server backend (in theory, you could use Multiverse server and build your client in UDK/Cry/Unity). Others have already done this I think, and might be able to help you in building such a thing.

Multiverse could probably do what you want, but you'll need to do a lot of work. The client will probably need physics (some are implementing BulletSharp into the client code to do this), but in theory it is doable. Multiverse has seamless worlds as an option.

I might also recommend HeroCloud- It costs $99 a year, but they provide your servers, development environment, and payment systems. The platform is the one used for the new Star Wars MMO, so it's well tested. The scripting language is proprietory- A hybrid object-oriented/procedural language that is extremely versatile. The language is the same for coding the server and client, which is a bit of a bonus, but the learning curve is high. HC also has some neat 3rd party licenses included, such as speed tree and some facial animation / character rigging software.

I haven't checked out Panda3D in a while- Disney built it's Pirates of the Caribbean MMO using Panda3D and only the Python scripting aspect (no C++ code changes). It's free, versatile and very up-to-date graphics wise. There's been a few MMO projects for it, but again, you could try using it for a client with Multiverse as the server.

IF you don;t want a pure MMO- more of a Multiplayer experience like Left 4 Dead, then UNITY/Cry/UDK may be a better choice.
Back to top Go down
wkwkwkwk1
Experienced Newbie
Experienced Newbie


Posts: 29
Join date: 2012-04-04
Location: Portugal

PostSubject: Re: How do I create a new world?   Fri 10 Aug - 20:51

Thanks. I'm 15, soooo, let's say spending 99$ a year is unfeasible. Also because my parents don't even know about me being making games Razz
Back to top Go down
 

How do I create a new world?

View previous topic View next topic Back to top 
Page 5 of 5Go to page : Previous  1, 2, 3, 4, 5

 Similar topics

-
» How to create a map of your entire world (Using Cartograph G)
» How to create a new feat?
» Want create your own gang so read this..
» How to Create Hit counters in C# asp.net for my website
» ===Create Guild Logo===

Permissions in this forum:You cannot reply to topics in this forum
 :: Development :: Getting Started-