Official Community Forums
HomeHome  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log in  The Wiki  Website  github Project  

Share | 

 Source vs. Binaries

View previous topic View next topic Go down 

Do you use the source code?
Nope, just the published packages on SourceForge.
 17% [ 1 ]
I've checked out the code, but not done much of anything with it.
 33% [ 2 ]
I use everything built right from the source tree in my workflow.
 50% [ 3 ]
Total Votes : 6

Foundation Developer

Posts : 124
Join date : 2011-12-30
Location : Beaverton, OR

PostSubject: Source vs. Binaries   Wed 4 Jul - 7:43

I'm curious how many people have played around with the source vs. just using the prepackaged binaries.
Back to top Go down

Posts : 9
Join date : 2012-03-16
Age : 24
Location : Australia ;)

PostSubject: Re: Source vs. Binaries   Fri 6 Jul - 1:11

I use both, been easier to test stuff in bulk when premade but have also been playing around with the source to try and figure out how it works.
Back to top Go down
Source vs. Binaries
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
» The Cold War Source Code Released
» xPlicit V1.0 for Counter Strike: Source (SCREENSHOTS ONLY)
» Where can i get the Borland Turbo C++ 3.1 compiler to compile the wolfenstein 3d source code?
» open source tunes
» Version 10 Plugy Source Code - Released

Permissions in this forum:You cannot reply to topics in this forum
 :: Development :: Getting Started-
Jump to: