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 New User Problem, Client and MySQL 5.2

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Chimes
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PostSubject: New User Problem, Client and MySQL 5.2   Fri 6 Jul - 9:20

Client installed correctly, wouldnt run said there were some parts it couldnt access

Server installed with default settings
Sample World installed with default settings.

MySQL J connector No Mirrors found so that wont download,
MySQL Docs No mirrors Found
MySQL Samples No Mirrors Found

Java SDK6 installed correctly.

Ive downloaded just the 32 bit versions of all these programs as I am running Win 7 x64?

So I am assuming that having read the literature on site that this only works on Windows XP SP2 or higher "Versions of XP" and not on windows 7.?

Also Ive looked all over the site to find this open source code thats supposed to be available to download or is this open source that partially closed?

Big question really is this able to work on Windows 7 or just on XP?
And isnt this supposed to be easy to setup as in two programs, server/client? Or am I thinking too far ahead on this project.

I dont mean to be rude or critical here guys but to me Open SOurce means the codes available, not the installer, There is no specific info on what platforms it works on or how to get it to work, (I have installed virtual XP mode on my machine and am going to try it on their tomorrow).If you would like a blow by blow of how ive installed it then id be happy to provide it, having worked on the "Falcon 4 / 5 project" Im used working out dance lists.


Exception log of client.

ERROR [2012-07-05 23:49:03,575] Exception Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
ERROR [2012-07-05 23:49:03,575] Exception Exiting client due to exception: System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
at System.Reflection.Module._GetTypesInternal(StackCrawlMark& stackMark)
at System.Reflection.Assembly.GetTypes()
at Axiom.Core.PluginManager.ScanForPlugins(String directory, String wildcard)
at Axiom.Core.PluginManager.LoadAll()
at Axiom.Core.Root..ctor(String configFileName, String logFileName)
at Multiverse.Base.Client.Setup()
at Multiverse.Base.Client.Start()
at Multiverse.MultiverseClient.Main(String[] args)


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Delurin
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PostSubject: Re: New User Problem, Client and MySQL 5.2   Sat 7 Jul - 3:40

I have tested it on pretty much every version of windows virtual and otherwise. As long as you are above SP2 it should work. The client side should be pretty easy to install. The server side is a lot more complicated since it is an MMO server and has lots of different parts and needs to be able to communicate on your network.

The source code can be found here https://sourceforge.net/projects/multiverse3d/

It is listed under Open Source Discussion forum

If you want to post the exact setup process I can take a look and see if something is missing. I am not sure what caused the error you are seeing can you post the whole log file or send it to my email (my_username at gmail.com)
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Chimes
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PostSubject: Changed OS back to 32 bit   Sat 7 Jul - 20:22

Blow by blow installation.

First Ive installed WAMP latest version posted in signiature for components, once ive got that up and running as a web server propoerly I will go through Multiverse installation.

The entire log file was posted. Will be updating today to get system up to top spec and then progressing from there. A lot of the errors may have been caused by my Security system as a business PC it uses comodo Internet security so once I have wamp tested and working it should function.

The site you mentioned for source downloads for the code is what I downloaded in the first place. Ive looked through the entire folder and unless things have changed a a new medium I cannot find the code in any folder.
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Chimes
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PostSubject: BLOW BY BLOW   Sat 7 Jul - 21:36

PLEASE DO NOT REPLY UNTIL THIS CHECK LIST IS MARKED AS COMPLETED AT THE BOTTOM.

WAMP is now installed,

IF You are running skype, go into its advanced settings and untick the box forcing it to use port 80, then assign a new port number to it in your router.

Ok so I now have a fully functional PHP and Mysql installation and fully tested.
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Delurin
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PostSubject: Re: New User Problem, Client and MySQL 5.2   Sat 7 Jul - 22:52

To get the source code you need to check it out using subversion. Like many open source projects.
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Chimes
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PostSubject: Re: New User Problem, Client and MySQL 5.2   Sun 8 Jul - 7:27

Every line of code is freely available, so you can do what you want, whenever you want.

Well surely if every line of code is freely available to do with as I want, then it should be available. Not a package of precompiled files which I have got working now by the way. WAMP is a far easier way to handle a database based program, it also installs PHP and is updated regularly so nobody misses out on new work.

Now this "Subversion" everyone may know that, I must be the one that doesnt. What is it where do I get it from or do I guess which language it was written.

Ive looked all over sourceforge and the only thing on there is the sets of compiled files. unless they are stored under a different name set.

I would like to see the source code seeing as its open source programming to make a couple of adaptions.

I did use your client/updater today, the updater worked fine. The client player selection is a good idea but needs work and pressing play caused the client to shut down or time out after 15 seconds with all firewalls and anti virus turned off, ports set correctly in router and all pinging correctly. Never got to see the actual world.

Also on the front page of this site you say youve a wealth of documents about the files. only seen the tutorial document so far or are they elsewhere that Ive missed.
None of the main hyperlinks work at all on the main heading just the little selection of titles under the main window, thought Id better let you know.

As for configuring up my own server I will be doing that later tonight and getting started if I can. This looks like it holds a lot of promise, the lack of source code is somewhat disturbing though. could well be me not knowing my way around yet.
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Chimes
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PostSubject: Re: New User Problem, Client and MySQL 5.2   Sun 8 Jul - 7:59

Then I go and find this page in the forum..

http://multiverse.forumotion.co.uk/t156-open-source-and-the-fantasy-world

This thing isnt open source at all its a set of files somebody god knows who wrote back in whenever, compiled them and then shipped it out.

Open Source means exactly that. Every line of code is available it says that on your sites front page and it isnt true. Your own admin admits it.

Then of course there's the Marketing and Licensing department. Erm its open source guys, do with as you like etc released under open source framework means just that, there are no licenses GNU license possibly but that's about it.

If the code isn't available then why didn't you just point to that page that states its unavailable and leave it at that.

Basically the only server you can point to is the test server, the only server the patcher works on is the test server and the rest of the WIKI is pointless having as nobody is even sure if there is or isnt a patent on this software which ISNT open source, may as well put a pirate copy on ISOHUNT.

In the mean time I think I'm going to do some backtracking of my own to find the code. If I do happen to come across it I will make sure its kept locked away in a deep dark cupboard.

Sorry but I hate having my time wasted when I could be getting on with doing something that is open source and can be fully modified and adapted, not just have workarounds done on some half finished project.

If I find the files I will host them for you for a free period of 2 months that should give you enough time to put them where people can get at them
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Mazirian
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PostSubject: Re: New User Problem, Client and MySQL 5.2   Mon 9 Jul - 15:06

The source code IS available.

You can find it here http://sourceforge.net/p/multiverse3d/ver20081125/331/tree/.

Chances are you clicked on a bad link in the wiki.

This project just recently went open source and there is a very small group of people working on it and maintaining everything, give them a break and tone down your accusations a bit until you have really looked.

The post you refer to about source not being available is not about the Server, Client or Tools code but the 3D source files for all the models. You are free to use the assets as is but the original files for the 3d models are simply no longer available.


For the admins there is an error in the wiki pointing to the wrong or bad URL for the sourceforge site.

http://www.multiversemmo.com/wiki/Working_with_the_Source_Code

Quote :
Source Code

The Multiverse source code is hosted on SourceForge:
http://sourceforge.net/p/multiverse3d/ver2008112
The server and master are written with Java.
The client and tools are written with C#.
Client scripts are written with Python.

That link does not work.
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Tristan
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PostSubject: Re: New User Problem, Client and MySQL 5.2   Mon 9 Jul - 20:19

Mazirian wrote:


The post you refer to about source not being available is not about the Server, Client or Tools code but the 3D source files for all the models. You are free to use the assets as is but the original files for the 3d models are simply no longer available.

As Mazirian has said, that post was referring to the 3D models. Everything else is completely accessible via the Sourceforge project, and you can do whatever you want with it. The sourceforge repository contains all code relating to the original Multiverse platform, and can be compiled however you like.


Quote :

For the admins there is an error in the wiki pointing to the wrong or bad URL for the sourceforge site.

http://www.multiversemmo.com/wiki/Working_with_the_Source_Code


Thanks for pointing that out, I'll make the change now.
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PostSubject: Re: New User Problem, Client and MySQL 5.2   Fri 13 Jul - 5:55

Chimes,

The Marketing and PR "Department", which is really just 1 guy, merely exists to help spread the word about the Multiverse Open Source project. There is nothing wrong nor illegal about this. We also want to help people in marketing their own virtual worlds or games. Many people have ideas they want to turn into a reality and sometimes they need assistance. In addition under the MIT License people can actually use the system and sell their solution this is fully legal and allowed. The Multiverse Software Foundation also wants to see people be successful with their own worlds. It is also completely legal to charge for services surrounding the open source software. Such as consulting, independent development, selling software or art assets that work with the open source solution. In fact the MIT License even allows people to charge for the compiled versions of the software. Something we do not do but could if we wanted.

The source code is indeed available here
http://sourceforge.net/p/multiverse3d/ver20081125/331/tree/
You can read through the SourceForge site on how to access the code.

This is whats called a "Revision Control" system, one such version control system is named Subversion. Version/Revision control systems are used in community or team projects to ensure that people can access the source code and those that have permission can also make modifications and submit them back into the system. This is done through a process of "Checking Out" the files and "Checking In" the files.

Perhaps it would behoove you to research some basic software development practices so you can better understand how to access and contribute to the Multiverse community. Perhaps you can start here

http://en.wikipedia.org/wiki/Revision_control

You should also research what "open source" software really means. Especially the different licenses available. Multiverse is released under the MIT License and info found here.

http://en.wikipedia.org/wiki/MIT_License
http://www.opensource.org/licenses/mit-license.php/
http://en.wikipedia.org/wiki/Open-source_software

I'm sure you may be frustrated but I think you need to learn some foundational concepts before getting to worked up. Feel free to send me a private message.


Thanks,
Shane


Chimes wrote:
Then I go and find this page in the forum..

http://multiverse.forumotion.co.uk/t156-open-source-and-the-fantasy-world

This thing isnt open source at all its a set of files somebody god knows who wrote back in whenever, compiled them and then shipped it out.

Open Source means exactly that. Every line of code is available it says that on your sites front page and it isnt true. Your own admin admits it.

Then of course there's the Marketing and Licensing department. Erm its open source guys, do with as you like etc released under open source framework means just that, there are no licenses GNU license possibly but that's about it.

If the code isn't available then why didn't you just point to that page that states its unavailable and leave it at that.

Basically the only server you can point to is the test server, the only server the patcher works on is the test server and the rest of the WIKI is pointless having as nobody is even sure if there is or isnt a patent on this software which ISNT open source, may as well put a pirate copy on ISOHUNT.

In the mean time I think I'm going to do some backtracking of my own to find the code. If I do happen to come across it I will make sure its kept locked away in a deep dark cupboard.

Sorry but I hate having my time wasted when I could be getting on with doing something that is open source and can be fully modified and adapted, not just have workarounds done on some half finished project.

If I find the files I will host them for you for a free period of 2 months that should give you enough time to put them where people can get at them
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Chimes
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PostSubject: REGISTERED AND OPEN SOURCE   Wed 18 Jul - 19:06

Whilst I can now see the code files. Im a little concerned a sort of chicken and egg situation is going on in these files.

The downloaded installer first of allputs a load of files on my PC right clicking on ALL the Axiom engine files and selecting properties shows quite clearly that they are indeed Copyright to Axiom and Realm Crafter. Just to be on the safe side I have contacted realm Crafter on this matter and am still awaiting a reply.

The overall concept of open source as I am sure you are aware be it for 3D models, game engines, clints, servers etc is that it all comes under the open source tag if the full coding is released.

As I mentioned earlier I was involved in the Falcon 4 rewrite many years back on some leaked Microprose software. They werent exactly happy about the situation of the source code being released over the net.

I would love to get involved in the construction as I am getting ideas files and models build to populate a decent version of an MMORPG engine. However it is the fact that all the engine files appear copyright to Realm Crafter, a Known and highly useful piece of software that is bothering me.

Marketing and PR is something Open source projects dont have. Why have a marketing department for something that is basically free as air.

I will await the answer from Realm Crafter and see where I go from there. I dont want to see all your efforts wasted, nor do I want any of you to be on the receiving end of a lawsuit.

I shall keep you posted on my findings, but until then I will continue to use the files you have pointed me at to see how it all works. Thanks
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awaredev
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PostSubject: Re: New User Problem, Client and MySQL 5.2   Wed 18 Jul - 23:31

The copyright for Axiom DLLs is to AXIOM and REALMFORGE, Not REALMCRAFTER

http://sourceforge.net/projects/realmforge/

Realm Forge abandoned the open source AXIOM project to build a closed source engine, Visual3D

http://www.visual3d.net/

The Realm Forge Copyright on the AXIOM DLL's does not change the fact that it is open source- It just shows that they were part of the group that copyrighted it under open source.

Realm Crafter is from Solstar Games.

http://realmcrafter.com/

It has 2 versions, a soon to be open source Standard Edition (community developed, Blitz language) and the Pay for License/Pay for Source Professional Edition (C++ Client, C#/C++ Servers). It has nothing to do with AXIOM.
I know this part because I hold a license for Pro as an early adopter.

Many open source projects have dependencies on non-open source but freely available libraries. Ultimately, both the Oracle JRE and Microsofts CLR (the .NET library) are closed, but most people will use them to run their JAVA or .NET software. Some dependencies of Multiverse are included in the downloads so it can work (such as the FMOD files) but do not provide the source code because they aren't licensed to.

In short, Multiverse itself is open source now- The platform may have dependencies on certain software that is freely available but not open in and of itself. If you wanted, you could develop your own, open source solution to replace the dependency, but that's a lot of unnecessary work.

Hope that helps to clear things up a bit.

(PS- you may not hear back from Realm Crafter for a long while- they are a very small team in the process of releasing a major update and beginning a re-branding of their main platform- also, they have no actual involvement in AXIOM).
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