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iamcheeseontoast
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Join date : 2012-07-16
Location : Scotland

PostSubject: Total Noob Here   Mon 16 Jul - 22:16

Hi guys,
Sorry but I have no idea where to begin here, cant find any idiot guides etc.
I'm more the artist (3d modeller etc) having released various mods for other game engine etc. Is it possible for me to get things ingame and running etc by myself or is a programmer etc required. I've downloaded and installed the client but cant connect to anything. Where do I go from here, lol.

http://www.bigkidcreations.com
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awaredev
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Join date : 2012-06-29
Location : Halifax, NS, Canada

PostSubject: Re: Total Noob Here   Tue 17 Jul - 5:30

You're going to have to download the server and set it up as well. No need to be a programmer, but getting the server / client to work together can be tricky- You'll be running things from command lines, not just clicking shortcuts. Might need to tweak some configuration files

http://www.multiversemmo.com/wiki/Platform_Tutorial_Getting_Started

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iamcheeseontoast
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PostSubject: Cheers   Fri 20 Jul - 2:18

Thanks for the heads up. Will be studying that more.

Got another question meantime. Is it possible to have vehicles in Multiverse. My idea is as carmageddon/IS82/18wheels of steel kinda thing. Although I dont intend to have trucks, just the delivery side of things.
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awaredev
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PostSubject: Re: Total Noob Here   Fri 20 Jul - 2:39

Multiverse is EXTREMELY flexible. You can probably code vehicles into the system, however, if you want real physics behaviours for driving, you will probably need to modify the client sources (someone was successful with implementing some physics using BulletSharp- real physics reactions for throwing objects).

If you're OK with doing simple simulations of car driving, you can probably get away without the physics implementation.
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iamcheeseontoast
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PostSubject: Re: Total Noob Here   Sat 21 Jul - 1:37

Arcade vehicle physics will be fine for what I have in mind. thanks, now back to that server tutorial, LOL.
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