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 Multiverse client crash--fixed

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GabriëL*KnighT
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Join date : 2012-07-31
Location : South Africa

PostSubject: Multiverse client crash--fixed   Sat 4 Aug - 4:56

Hey guys,

I finally have my servers running. I actually got them running a few days ago, but haven't yet connected with the client. Have been a little busy.

Anyway, I just connected with --development --world localhost --noupdate. I entered the guest username and password and the client started. I created a character and when I clicked "play", the client just closed. It doesn't give an error.

The client log shows this:

Code:
Exception connecting to rdp world server multiversemmo.com:5050 : System.TimeoutException: The operation has timed out.
  at Multiverse.Network.Rdp.RdpClient.Connect(IPEndPoint remoteEP, Int32 millisecondsTimeout)
  at Multiverse.Network.RdpMessageHandler..ctor(IPEndPoint remote, Int32 millisecondsTimeout)
  at Multiverse.Network.RdpWorldMessageHandler..ctor(IPEndPoint remote, MessageDispatcher dispatcher)
  at Multiverse.Network.NetworkHelper.RdpWorldConnect(String hostname, Int32 port)
WARN  [2012-08-04 19:45:29,219] Exception            Exception connecting to rdp world server multiversemmo.com:5050 : System.TimeoutException: The operation has timed out.
  at Multiverse.Network.Rdp.RdpClient.Connect(IPEndPoint remoteEP, Int32 millisecondsTimeout)
  at Multiverse.Network.RdpMessageHandler..ctor(IPEndPoint remote, Int32 millisecondsTimeout)
  at Multiverse.Network.RdpWorldMessageHandler..ctor(IPEndPoint remote, MessageDispatcher dispatcher)
  at Multiverse.Network.NetworkHelper.RdpWorldConnect(String hostname, Int32 port)

I've never "patched" the client. Don't know if I should? Any ideas on how to fix this?

Regards

Gabriël


Last edited by GabriëL*KnighT on Sun 5 Aug - 9:18; edited 1 time in total
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SnakeMaster
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Join date : 2012-02-21
Location : Switzerland

PostSubject: Re: Multiverse client crash--fixed   Sat 4 Aug - 4:58

GabriëL*KnighT wrote:
Hey guys,

I finally have my servers running. I actually got them running a few days ago, but haven't yet connected with the client. Have been a little busy.

Anyway, I just connected with --development --world localhost --noupdate. I entered the guest username and password and the client started. I created a character and when I clicked "play", the client just closed. It doesn't give an error.

The client log shows this:

Code:
Exception connecting to rdp world server multiversemmo.com:5050 : System.TimeoutException: The operation has timed out.
  at Multiverse.Network.Rdp.RdpClient.Connect(IPEndPoint remoteEP, Int32 millisecondsTimeout)
  at Multiverse.Network.RdpMessageHandler..ctor(IPEndPoint remote, Int32 millisecondsTimeout)
  at Multiverse.Network.RdpWorldMessageHandler..ctor(IPEndPoint remote, MessageDispatcher dispatcher)
  at Multiverse.Network.NetworkHelper.RdpWorldConnect(String hostname, Int32 port)
WARN  [2012-08-04 19:45:29,219] Exception            Exception connecting to rdp world server multiversemmo.com:5050 : System.TimeoutException: The operation has timed out.
  at Multiverse.Network.Rdp.RdpClient.Connect(IPEndPoint remoteEP, Int32 millisecondsTimeout)
  at Multiverse.Network.RdpMessageHandler..ctor(IPEndPoint remote, Int32 millisecondsTimeout)
  at Multiverse.Network.RdpWorldMessageHandler..ctor(IPEndPoint remote, MessageDispatcher dispatcher)
  at Multiverse.Network.NetworkHelper.RdpWorldConnect(String hostname, Int32 port)

I've never "patched" the client. Don't know if I should? Any ideas on how to fix this?

Regards

Gabriël

I Have the same issue it would surely be helpfull if someone could clear this Problem.
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Guest
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PostSubject: Re: Multiverse client crash--fixed   Sat 4 Aug - 5:05

Client
multiverseclient.exe --development --noupdate
OR
multiverseclient.exe --development --noupdate --world sampleworld

When it does successfully connect locally for me I do not get the login page

...and make sure the world_settings.xml file is in the right place

World Settings File
The world_settings_sample.xml should be in Multiverse Client/worlds
Rename, mod and copy the world settings file as noted here:
http://www.multiversemmo.com/wiki/World_Settings_File_Reference#Working_offline

Thread
I have it working and connecting under native XP thanks to Shane's changes and under Cygwin with
some mods to the startup files.
http://multiverse.forumotion.co.uk/t220-server-startup-failed-solved
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Guest
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PostSubject: Patching   Sat 4 Aug - 5:11

Also it might be a good idea to run it as MultiverseClient.exe without switches and let it patch.

AFAIK login to the master server doesn't work but the user / pwd was guest / guest


Hope this helps.

Cheers

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GabriëL*KnighT
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Location : South Africa

PostSubject: Re: Multiverse client crash--fixed   Sat 4 Aug - 7:35

Finally everything works on my side! Very Happy

I ran the client in --standalone --noupdate and suddenly I could get into a blank world. Then I used --development --noupdate, like you suggested and I managed to run around in Sampleworld. Thanks Koron, I didn't think that exact command would make a difference, but it did.

Koron, I see that you're also looking at importing and creating 3d assets at the moment. Have you imported anything yet? I fear that it might be a problem that I'm using Autodesk 3ds max 2013. Guess I could try exporting my assets to blender and try exporting to (the old?) collada format from there...
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SnakeMaster
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Join date : 2012-02-21
Location : Switzerland

PostSubject: Re: Multiverse client crash--fixed   Sat 4 Aug - 8:05

GabriëL*KnighT wrote:
Finally everything works on my side! Very Happy

I ran the client in --standalone --noupdate and suddenly I could get into a blank world. Then I used --development --noupdate, like you suggested and I managed to run around in Sampleworld. Thanks Koron, I didn't think that exact command would make a difference, but it did.

Koron, I see that you're also looking at importing and creating 3d assets at the moment. Have you imported anything yet? I fear that it might be a problem that I'm using Autodesk 3ds max 2013. Guess I could try exporting my assets to blender and try exporting to (the old?) collada format from there...

Where do you post that in exactly? im kinda confused.
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GabriëL*KnighT
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Location : South Africa

PostSubject: Re: Multiverse client crash--fixed   Sat 4 Aug - 8:48

Here is basically what I did:

1) I checked that the game_settings.xml file was located in the config folder in the multiverse directory which exists in My Documents. I opened the file and made sure that the settings inside was according to my setup - worldname etc.

2) I opened Windows command prompt and located the MultiverseClient.exe. I then typed MultiverseClient.exe --standalone --noupdate
By doing this I checked if the client can function on its own.

3) Stil in command prompt, I typed Multiverse.exe --development --noupdate. This is the point where everything worked as it should. I read in the wiki (afterwards) that the --development command includes two other commands, which was necessary for my client to connect.

Hope this explains what I did a little better.
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Guest
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PostSubject: Importing assets    Sat 4 Aug - 10:15

For static assets you can use free DeleD http://www.delgine.com/ It has a Multiverse Exporter that works
great for me. You can lightmap models too and the Multiverse exporter just puts everything in the asset repository for you.




I did manage to get Ogre's Sinbad animated model in with at least his dance animation.
He works in the Multiverse model viewer.
http://multiverse.forumotion.co.uk/t244-just-one-animated-model-art-path

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SnakeMaster
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PostSubject: Re: Multiverse client crash--fixed   Sat 4 Aug - 12:33

GabriëL*KnighT wrote:
Here is basically what I did:

1) I checked that the game_settings.xml file was located in the config folder in the multiverse directory which exists in My Documents. I opened the file and made sure that the settings inside was according to my setup - worldname etc.

2) I opened Windows command prompt and located the MultiverseClient.exe. I then typed MultiverseClient.exe --standalone --noupdate
By doing this I checked if the client can function on its own.

3) Stil in command prompt, I typed Multiverse.exe --development --noupdate. This is the point where everything worked as it should. I read in the wiki (afterwards) that the --development command includes two other commands, which was necessary for my client to connect.

Hope this explains what I did a little better.

Somethings wrong... Im still having the same issue as before idon't know why though.
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