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 [Truespace 7.6]

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PostSubject: [Truespace 7.6]   Tue 7 Aug - 15:05

If you haven't already heard the Caligari website is no more. Microsoft finally killed 'em Very Happy

As of 8.7.2012 I was still able to download Truespace 7.6 from CNET at www.download.com

Have used it to drop .bvh motion files onto meshes and glue them with a couple of clicks.

You can string together multiple motions on the timeline and export to .X.

Whether or not you like the workflow or interface of Truespace I would still highly recommend
getting it while you still can. It may not be 3DS max but at least in the past it was one of the better tools
...and it's free. cheers


Cheers
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PostSubject: Some Truespace stuff   Tue 7 Aug - 16:20

Plugins
http://www.clintons3d.com/plugins/truespace/rendering/index.html

http://emmanuel.asset.free.fr/tsxarchive/index.htm

http://www.3dvalley.com/links/plugins/truespace/

http://www.bendys.com/3d/


Renderer
http://www.yafaray4ts.org/

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GabriëL*KnighT
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Location : South Africa

PostSubject: Re: [Truespace 7.6]   Wed 8 Aug - 21:30

Thanks for sharing! I was not aware of it. Smile
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AWM Mars
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PostSubject: Re: [Truespace 7.6]   Thu 9 Aug - 19:55

I would strongly suggest that, rather than suffer the pain of using/learning the Truespace interface, and you want something more like 3DMax, try GMax. It is a cut down version of 3DMax, and it's FREE.
What it mainly lacks is a rendering engine for the creation of shadows etc etc.
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PostSubject: GMax   Fri 10 Aug - 11:45

I've actually used GMax back when I was playing around
with CNC mills, tools etc. Had an extension or plugin that
ran inside and calculated a 5 axis toolpath for a 3D model.

Never cut anything with the toolpaths it made but it was cool to watch it work.

I'm not sure but is the GMax license compatible with commercial
use or is it just for modding stuff?

If the license is Ok for commercial use I'll be downloading it again.


For me the appeal of Truespace 7.6 was in the ease of bvh<->mesh
attachment. It was easy to compile and drag multiple motions
on the timeline which exported perfectly for me to .X.

I animate/generate or import and mod my motions in Poser, export to bvh
then just drag, drop and arrange the motions in Truespace.

I wouldn't recommend Truespace for modeling or UV texturing but it does
have some other interesting tools. It is also good for commercial use afaik.

Cheers







Last edited by Koron on Wed 22 Aug - 16:06; edited 1 time in total
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AWM Mars
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PostSubject: Re: [Truespace 7.6]   Fri 10 Aug - 18:54

Having read the License Agreements (a second one is only relevant to the Beta GMax Tempest version), I could see no restrictions of use, commercial or otherwise. It does stipulate that each contributor must have their own copy, so it is not shared, or redistributed. This is usually included so AutoDesk can keep tabs on who is using their software.

Quote:

1. Grant of License.
a. Installation and Use.
Autodesk grants to you a personal, nonexclusive license to make and use the Software for the
purpose of designing, developing, testing, and producing game content provided that you are the
only individual or entity using said Software and provided that you do not modify or alter the
Software. You may also make personal copies (either in hard copy or electronic form) of any
electronic documents included with the Software only for your personal use on your premises.
This license is not sublicenseable by you without Autodesk’s prior written permission.
b. Storage/Network Use.
You may also store or install a copy of the Software on a storage device, such as a network
server, used only to install or run the Software on computers used by a licensed end user in
accordance with Section 1.a. A single license for the Software may not be shared or used
concurrently by other end users.


This is the 'bulk' of the agreement/restrictions regarding usage.
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Guest
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PostSubject: EASY BVH import   Sat 11 Aug - 7:18

EASY BVH file import in Truespace 7.6

Drag, drop and scale your model.




Drag, drop and scale your .bvh motion file.



Drag skeleton into your model.

Attach Skin to Skeleton



Run


Video
http://www.aurogame.com/girlrun.swf.html



Cheers cheers
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Guest
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PostSubject: Last but not least   Sat 11 Aug - 17:08

In Multiverse cheers

http://www.aurogame.com/girlRun_inEngine.swf.html

She was exported from Ultimate Unwrap 3D to Ogre Mesh. Ran the UUW3D Ogre converter .bat file
Of course use the Multiverse Asset Importer, then mod the Materials file.

Material

Code:
// Creator: Ultimate Unwrap3D v2.50.07
// Time: Fri Aug 10 13:42:30 2012

material file_0_png
{
  technique
  {
      pass
      {
        shading phong

          ambient 1 1 1 1
            diffuse 1 1 1 1
            specular 0 0 0 1 51.8
            emissive 0 0 0 1

        texture_unit
        {
            texture file_0.png
            //added manually because mesh was all black
            tex_coord_set 0
            colour_op modulate
        }
      }
  }
}
material file_2_png
{
  technique
  {
      pass
      {
        shading phong

          ambient 1 1 1 1
            diffuse 1 1 1 1
            specular 0 0 0 1 51.8
            emissive 0 0 0 1

        texture_unit
        {
            texture file_2.png
            //added manually because mesh was all black
            tex_coord_set 0
            colour_op modulate
        }
      }
  }
}
material file_4_png
{
  technique
  {
      pass
      {
        shading phong

          ambient 1 1 1 1
            diffuse 1 1 1 1
            specular 0 0 0 1 51.8
            emissive 0 0 0 1

        texture_unit
        {
            texture file_4.png
            //added manually because mesh was all black
            tex_coord_set 0
            colour_op modulate
        }
      }
  }
}

Cheers
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Guest
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PostSubject: More TS Resources   Tue 14 Aug - 23:08

RoadKill UV tool
http://www.pullin-shapes.co.uk/page8.htm



Truespace Tutorials
http://www.3dlessons.com/categories/3D-Tutorials-trueSpace-Tutorials.html



Poser to Truespace ( via .OBJ )

http://www.pinacoderm.com/tsx/luuv/
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Guest



PostSubject: 5 Click Render   Wed 15 Aug - 3:20

5 Click Render

Click to insert each of 4 objects
Click to render


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Guest



PostSubject: Truespace 7.6 Video   Wed 15 Aug - 3:35

Truespace Video showing physics, camera+object manipulation etc.
http://www.youtube.com/watch?v=yEw0NmJ-rgY

cheers


Cheers
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Guest
Guest



PostSubject: Mirrors   Fri 7 Sep - 4:26

Possible Download mirrors for Truespace 7.6 other than CNET

http://www.gamefront.com/files/files/16007377/tS76.exe

http://downloads.phpnuke.org/en/download-item-view-x-a-n-v-l/TRUESPACE.htm

http://www.softpedia.com/dyn-postdownload.php?p=109848&t=4&i=1


Note: always exercise caution when downloading from sites you
aren't familiar with, and virus scan!! Smile

Cheers



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PostSubject: PDF Tutorial   Fri 14 Sep - 6:13

Truespace 7 tutorial and use with Dark Basic Pro

http://newsfiles.thegamecreators.com/issue71/trueSpace%20for%20DarkBASIC%20Professional.pdf


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