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 Some Usefull things

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SnakeMaster
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PostSubject: Some Usefull things   Thu 23 Aug - 22:39

Im gonna post all usefull things in here that i found that COULD be implemented into MV

[23.08.2012]

There has been alot of talk about no physics in MV so i went on Axiom forum and i found this.
http://axiom3d.net/forums/viewtopic.php?f=6&t=1293&p=6716&hilit=physx#p6716

lets hope it helps anyone.

[24.08.2012]

A tool plugin for axiom that creates maps with style ;D
http://axiom3d.net/forums/viewtopic.php?f=6&t=498


Last edited by SnakeMaster on Sat 25 Aug - 4:37; edited 1 time in total
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PostSubject: Thanks for sharing :D   Fri 24 Aug - 4:40

I'm sure it will help someone.

Real physics and the collision system will get implemented/updated eventually. People have been asking
for it for a while. Jumping!! bounce

The good thing now that we have the source is that we are all developers!

We can do whatever we want! cheers
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Tristan
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PostSubject: Re: Some Usefull things   Fri 24 Aug - 7:01

When we move over to the new Joomla-run site, we're probably going to have a UserVoice-type system.

For anyone that doesn't know what UserVoice is, it's a sort of voting system where people can suggest new features, and other users then vote on those features, but have a limit on the number of votes you can give overall. (http://www.uservoice.com/)

[GetSatisfaction is probably a better example]

For the moment however, feel free to post anything here that you'd like to see implemented in the future, and I'll add them to the suggestions system once it's set up.
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PostSubject: Implementation   Fri 24 Aug - 14:21

At least for Auro we plan to implement 2 major features in-house namely physics and a lighting model upgrade.

For the benefit of the community how are we going to approach prioritizing feature additions/improvements
with the new system?

By committee?

I guess I'm asking if the core developers are going to spend resources putting in whatever gets the most votes?

Who actually will be the team who writes the code?

Are we going to just create a branch in svn and throw it out to the community or will members of the Multiverse team
be doing most of the work?

Just think how it's structured will have an impact on it's success.





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Delurin
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PostSubject: Re: Some Usefull things   Sat 25 Aug - 0:39

I am working on updating the Axiom code but there is a lot of stuff that multiverse added that is not in the main branch of axiom...The mouse handler is one. And the web/movie display is another. Also they shifted from using int to a custom Real type. I am tying to decide whether to switch to Reals which requires rewriting a lot of the client code to create a Real number every time you want to create a new vector3 or quaternion or adding a new constructor to the those types to Axiom but that means we would have to add that every time we update the axiom code.

Also if what you say is true about the lighting system that might explain why my models are being displayed with a lot of white.
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PostSubject: Lighting   Sat 25 Aug - 3:04

We get some degree of camera angle dependent "white out" on some models, this may be
somewhat due to the way lighting is handled in shaders.

Would like to "brighten" it up a bit. Shadows and brightness/contrast do somewhat depend on receiver
materials but overall the lighting could look a bit better imho.

from our Ogre 1.7 project with stock ogre terrain materials (stock bump/normal mapped terrain)





Re: Real type... probably not a big deal updating just one thing every time we update to a new Axiom but
it could get out of hand. We keep adding "just one more thing" and soon we have 20 things
to keep track of on update.

I'm glad to defer to you on that one. Very Happy
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PostSubject: Re: Some Usefull things   Sat 25 Aug - 3:17

I have been trying to figure out a different way of implementing it without modifying the axiom but I may just give up and put in the extra code.
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PostSubject: Also   Sat 25 Aug - 3:31

This kind of goes to my question about voting on features and how developer "resources" will be allocated Very Happy

A lot of votes may be for eye candy when stuff like Delurin's Real data type mod could be far more important.

IMHO the "most important" things for mmo development are already done. The game systems.

I have few complaints about Multiverse.

Physics is important but for example, a "next gen" mmo with minimum req's that exceed
my cards didn't even ship with jumping! FFXIV. Yes, they may be adding it.

My favorite game FFXI never had it and for me it has zero impact on gameplay or immersion.

The lighting model upgrade may not even be important if you are going for the "cartoony" WoW look.

So it's a matter of opinion, of course, I just hope someone with the 10,000 ft view makes the final decisions
on the roadmap.

Cheers

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SnakeMaster
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PostSubject: Re: Some Usefull things   Sat 25 Aug - 4:27

Delurin wrote:
I have been trying to figure out a different way of implementing it without modifying the axiom but I may just give up and put in the extra code.
I questione though.... why Axiom? Why not another render?


[New tool has been added on the main page]
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Delurin
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PostSubject: Re: Some Usefull things   Sat 25 Aug - 4:39

Because I am just updating to the most recent version of Axiom and it is a pain but not a completely different rendering client. And there is a serious memory problem with the current version of ClearScene() which looks to be solved with the most recent version of Axiom. So rather than try to fix that I am trying to update the whole thing.
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