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 Has anyone made a game yet?

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4efo123
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PostSubject: Has anyone made a game yet?   Fri 31 Aug - 0:32

As topic title says has anyone made a game yet and if so can someone give me a link to it I wana see
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awaredev
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PostSubject: Re: Has anyone made a game yet?   Fri 31 Aug - 2:05

I don't believe any games for Multiverse exist anymore (ones that were built went down when the company closed up). However, the team handling the open source development (and this forum) have a small demo world up- instructions for connecting are in this post:

http://multiverse.forumotion.co.uk/t272-demo-world-available-new-york-times-square

The open source engine is still quite new, so none of the projects anyone has started have gone far yet. Plus, I believe a major update is in process for the Client to fix several issues (upgrading to a newer version of the AXIOM game engine). This is fairly important to be able to do much with Multiverse at the moment.
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SnakeMaster
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PostSubject: Re: Has anyone made a game yet?   Fri 31 Aug - 2:49

Wenn im done setting up my server i would want to work on my game and make it public.
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PostSubject: Re: Has anyone made a game yet?   Fri 31 Aug - 16:49

Post by a community member who was lead designer for an mmo in development
called Force of Arms from Wardog Studios.
http://multiverse.forumotion.co.uk/t289-agamemnon-is-back

Force of Arms development website
http://www.forceofarms.com/index.php?option=com_content&view=section&id=8&Itemid=89

If your Multiverse client is installed you can walk around in the NY Times Square demo
User: guest Password: guest
http://multiverse.forumotion.co.uk/t272-demo-world-available-new-york-times-square

If you install the servers and follow the wiki and forum posts here you can run Sampleworld
which demonstrates simple quests, mobs and instancing.

You can get started here Very Happy
http://www.multiversemmo.com/wiki/Platform_Tutorial_Getting_Started

Our game is in development: www.aurogame.com
A video of some assets we've imported is here: http://www.aurogame.com/girlRun_inEngine.swf.html

The running girl in the video was animated here: http://multiverse.forumotion.co.uk/t262-truespace-76

Multiverse has all the systems you need to create an online game.

Will it require some work? Yes.

Everything you need to get the servers started and get the client connected locally, if you are willing
to do a little reading and scripting, is on the wiki and right here on the forums.

I had some difficulty but with Shane's help got it started:
http://multiverse.forumotion.co.uk/t220-server-startup-failed-solved

Hope this helps.

Cheers Very Happy



Last edited by Koron on Fri 31 Aug - 17:37; edited 1 time in total
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PostSubject: Some more links   Fri 31 Aug - 17:36

Another game in development (Combat video)
http://www.islandsofwar.com/index.php?option=com_content&view=article&id=78:movie-clips&catid=39:iow-videos&Itemid=74

The old Multiverse site with links to worlds in development
http://www.multiverse.net/games/built.jsp?cid=4&scid=1

Most are probably not around since Multiverse ceased operations but gives
an idea of some of the development work that was taking place.

Now everyone has what may be over a million US dollars in software,
with most of the essential game systems in place, for free!

Cheers
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awaredev
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PostSubject: Re: Has anyone made a game yet?   Sat 1 Sep - 1:40

Thanks for the links Koron-

This gives a much better view of the capacities of MV Smile
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PostSubject: :D   Mon 3 Sep - 18:43

np awaredev Very Happy

Can't wait to see what everyone comes up with.

Cheers cheers
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PostSubject: Re: Has anyone made a game yet?   Tue 4 Sep - 1:42

This explains a lot...This is probably why very few are able to get "deployment ready" constructed, including me...I guess i'll just have to sit tight and watch this space.
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awaredev
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PostSubject: Re: Has anyone made a game yet?   Tue 4 Sep - 3:34

Have you tried the new Multiverse Complete download on Sourceforge? It's supposed to be better set up for quick launch.

http://sourceforge.net/projects/multiverse3d/files/
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PostSubject: Work   Tue 4 Sep - 6:08

Thanks awaredev. Very Happy

That will make it easier for those willing to put in some effort.

After we got the servers working everything else our team has tried has worked just fine.

Currently, with the original download and Shane's help, we have:

Servers running perfectly in WinXP native.
Servers running perfectly in WinXP under Cygwin.
The client project compiling, running and connecting locally and online.
The world editor project compiling, running and creating worlds.
Easily imported meshes.
Easily imported and functioning animated characters.
Working custom bumpmapped materials.
Splash screens.
Terrains designed, imported and working perfectly.

Even with a nearly turn key system like Multiverse there is a ton of work involved
in creating any game.

The best way to start for any team that actually wants to make a game is to read the wiki
and read the forums.

The only thing that remains for our team to put up a game with Multiverse
as it is currently is to create the game including the design, concept art,
content, story, music etc.

Everything needed to develop an online game with Multiverse is already there.

We'll implement some mods to the client as we go along but the game development
is currently in progress using Multiverse pretty much as is.

So, considering how much work is involved we'll see you in a couple of years!

Multiverse rocks! cheers



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philip741
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PostSubject: Re: Has anyone made a game yet?   Mon 10 Sep - 11:39

I would really like to make a game with this. I have some pretty decent ideas for an MMO. I have gotten the server running on Linux. I work as a Senior Redhat system admin so that helps a bit. I wasn't entirely sure where to store the assets on the server I keep getting errors with that. It's been fun playing around with it so far though. Also playing the NYT square demo, I like the non-painful movement of the camera. I have played a ton of beta's of other professional MMO's and MMORPG's. The camera movement on some of those was enough to make me not want to play it.
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PostSubject: Welcome    Mon 10 Sep - 13:06

Welcome Philip Very Happy

Sounds like you know what your doing Very Happy

On Win
After you put the Sample assets anywhere you have to install the tools and run one of them, the model viewer for example,
then "Designate an existing Asset Repository"

Not sure about the tools and Linux though.

http://www.multiversemmo.com/wiki/Tutorials has a bunch of links.

Cheers


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philip741
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PostSubject: Re has anyone made a game yet   Mon 10 Sep - 13:35

I can start another thread but the problem I have is I setup the server and master on a remote Linux server and running the client on another machine. Do the assets get pushed to the client or are they local on the clients machine in a local client remote server scenario? The server is on my Lan so I have access to it? The Master server and everything else seems to work fine.
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PostSubject: Another thread   Mon 10 Sep - 15:32

Hey Philip,

Let's start another thread. Delurin is pretty good with this stuff he might stop by Very Happy

Think about the nyts demo and the scenario where you have updated your game.

The assets at some point have to come from server side.

I am not as familiar with it as I should be since I haven't had the time to do the master server
thing yet. Have other projects too. Smile

It's late and I'm on ffxi so...

cya tomorrow

Cheers Very Happy
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Delurin
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PostSubject: Re: Has anyone made a game yet?   Tue 11 Sep - 2:17

The assets get updated to the client through the client updater you need to set the client update location in the master server sql - the media_URL property.

Then once you have it pointing to the media website you need to put your assets at that address with a patch file that is created when you run the build_manifest.py on that directory
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philip741
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PostSubject: Re: Has anyone made a game yet?    Tue 11 Sep - 11:34

Thanks a lot. I will give that a try.
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Agamemnon
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PostSubject: Re: Has anyone made a game yet?   Sat 15 Sep - 7:43

Concur with Delurin on that one, one of the biggest issues people used to have was in running assets and mv server on seperate servers. You can run everything on one as you want, as long as you have a server/dir to upload them to. If you are building on say your XP machine with your tools and you have a new model to upload to the server to try out.

1. You will import the model, file, art, sound file using the import tool to build the asset.

2. Rebuild the manifest.py file (there's some info on that within the help page it's an easy command) you may get errors though with sha1 if you are using newer versions of python.

3. COPY up the asset files AND patch file to the server where assets are to be held. (copy model.dae, art.jpg, textures,bmp, sound.mpg etc). DON'T forget to upload the new patch file with your rebuilt manifest.

4. Start/restart server, launch client. Launcher should detect changes in namifest file and pull patch file and new assets down to your box.
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