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 Flash/Unity or HTML5 client

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frostzerox
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PostSubject: Flash/Unity or HTML5 client   Flash/Unity or HTML5 client EmptySat 22 Sep - 4:16

Hello,

Woah just found out this went MIT open source!!

I noticed a few mentions of a flash or other client being desired.

How feasible is this and does anyone have experience trying and even made attempts?








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PostSubject: Different Clients   Flash/Unity or HTML5 client EmptySat 22 Sep - 7:23

Welcome Very Happy


It's all possible. cheers

We didn't get the code to the Flash AS3 client when this went
open source. I do some AS3 but don't currently have time to
even start writing one. Would love to one day.

I would love to see someone do a client with three.js https://github.com/mrdoob/three.js/

The team is working on updating the Axiom based client but it takes time.

When I first saw this I thought our Ogre based project would fit nicely but
it is quite a bit of work wrapping the C++/C#. It can be done but even with Mogre
it still takes time.


Have fun with Multiverse Smile

Cheers
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frostzerox
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PostSubject: Re: Flash/Unity or HTML5 client   Flash/Unity or HTML5 client EmptySat 22 Sep - 8:03

oh Thanks!

I will begin reviewing the code further to see whats possible.

But if you know of any experts on the code here, let me know please.
It would be great to work with someone that already knows this system pretty well.

What is the issues with your project? Can't you just port your C++ changes to the current C# client?

















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PostSubject: Porting   Flash/Unity or HTML5 client EmptySat 22 Sep - 9:05

Quote :

What is the issues with your project? Can't you just port your C++ changes to the current C# client?

It's not really that simple. Smile

Check out some of the links below as well as googling: wrapping c++ code c#
to get an idea of the complexities of porting from c++ to c#

http://www.swig.org/
http://www.portinggurus.com/4_11.asp
http://msdn.microsoft.com/en-us/library/ms235281%28v=vs.80%29.aspx

That's just the wrapping. There are probably a gazillion little gotchas along the way.

For the most part it boils down to time. For our project Multiverse already has 99%
of what we are looking for. Just take a look at the Wiki and the API docs... a lot of stuff.
I wouldnt want to have to integrate all of that.

We can deal with upgrading a few client features. With some effort I can add Bulletsharp to it, have done Bullet a couple of times before. A lot of the graphics upgrade can be accomplished by improving the shaders and materials.

One person here is working on upgrading the current client to the most recent Axiom but like all things it takes time.

Imho
It's ok to have a wish list as long as it is modulated by a realistic timetable.


Smile
Cheers



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RoH_James Proctor
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PostSubject: Re: Flash/Unity or HTML5 client   Flash/Unity or HTML5 client EmptyFri 19 Oct - 5:46

I had been working on Upgrading the Client however I started messing around with my HeroEngine world again and Dumped Multiverse however with the changes they are making to Hero my Computer won't support Hero with the next update so I'm back looking for a new MMO Engine so I'm back here! lol Multiverse is Great considering it's free and opensource but it needs ALOT of work to get it upgraded to compete with Commercial MMOs... It CAN be done it just will take alot of time and effort to do!
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PostSubject: Yup   Flash/Unity or HTML5 client EmptyFri 19 Oct - 8:46

/agree

I think you are right that will take a lot of work.

We're glad that the parts that would have been more labor intensive for us like the game
systems
were mostly implemented. Still buggy but at least working.

The graphics upgrades we are working on now and I really don't see huge problems, just work.

Physics may be more involved but we plan on using BulletSharp. I personally have used Bullet
twice, once in Irrlicht and again in Ogre but that was C++.

We'll see... Very Happy

Cheers


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