thank you, that did the trick,
by removing terrain and ocean pretty much boosted performance to 35 fps above the existing one.
ie: if had 40 fps no i got 75 fps.
but here are drawbacks of removing terrain:
1- the yellow ring decal around the target you select wont work on 3d meshes platforms used as ground, only on terrain, unless there is a workaround you may know and would like to share?
2- markers ie: npc, mobs etc.. wont stand on 3d meshes platforms or grounds, ie:
if you want to put a npc marker on the 3d mesh shack from sample world,
wont stand on it , only on terrain, so npc's will only spawn at terrain level and not intop of 3d mesh platform.
unless there is a workaround you may know and would like to share?
Now this is not related to terrain.
but noticed in the sampleworld, the npcs marker , it spawns 3 npcs together,
i noticed when you approach to them npcs, the fps drops badly ie: from 80 fps to 35 fps
maybe because they are very close to eachother or they are bugged that causes this bad client performance.