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 current Axiom3d version?

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tichfuie
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PostSubject: current Axiom3d version?   Thu 28 Feb - 9:08

Hello,

Anyone be so kind and let me know which version of Axiom graphical engine does the current Multiverse client
V 1.5 uses?
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rotello
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PostSubject: Re: current Axiom3d version?   Thu 28 Feb - 10:42

Not sure but the dll product/file version says its 0.7.0.21698 and the new one (SDK) would be 0.8.3102.12095
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tichfuie
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PostSubject: Re: current Axiom3d version?   Thu 28 Feb - 12:44

so , it is not that dated, just 1 version below.

I wonder if there is much features difference between them releases.
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rotello
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PostSubject: Re: current Axiom3d version?   Thu 28 Feb - 13:05

Looks like it..

BTW, its v0.8.3376.12322

http://axiom.codeplex.com/
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tichfuie
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PostSubject: Re: current Axiom3d version?   Thu 28 Feb - 13:47

tichfuie wrote:
so , it is not that dated, just 1 version below.
.

I take this back, just looked at the release dates from codeplex and 0.7.0 seems to be from
2005
so, yes indeed the current axiom version of MV 1.5 is way way dated.
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Delurin
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PostSubject: Re: current Axiom3d version?   Fri 1 Mar - 3:20

There are a lot of differences between the two versions...which is part of the problem with updating it. Also Multiverse made a bunch of modification to the base axiom code to make things work the way they wanted them to.

One of the biggest changes is asset management/memory handling in the current version when objects are unloaded there is a whole bunch of unmanaged memory still allocated which can be a problem if you have a ton of instances.

Also it looks like there is rendering boost of about 50% and the lighting is handled a little better.

The problems I am currenly stuck on are getting the movie/browser plugin to work, getting the terrain/ocean to render correctly, getting the phong shader to apply texture maps correctly to animated objects and there is a weird problem where the texture mapping of a static object get distorted when the camera changes.

Oh and I still need to figure out how to get the mouse to work.

And axiom seems to be unable to make up its mind on what directx plugin they use. Originally it microsofts then slimdx and now sharpdx
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tichfuie
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PostSubject: Re: current Axiom3d version?   Fri 1 Mar - 4:40

Does this axiom 0.8.0 wip for MV support DX11?

or is it only the new axiom 0.8.3
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Delurin
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PostSubject: Re: current Axiom3d version?   Fri 1 Mar - 4:58

I have not looked at what it will take to support DX11 I know there is a RenderSystem for it but I since there are a couple of things that inherit from DX9 object I did not look at it.
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rotello
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PostSubject: Re: current Axiom3d version?   Fri 1 Mar - 22:06

Hi Delurin,

I have not used the latest 1.5 client though. With these things considered:

Delurin wrote:

One of the biggest changes is asset management/memory handling in the current version when objects are unloaded there is a whole bunch of unmanaged memory still allocated which can be a problem if you have a ton of instances.

Also it looks like there is rendering boost of about 50% and the lighting is handled a little better.

The problems I am currenly stuck on are getting the movie/browser plugin to work, getting the terrain/ocean to render correctly, getting the phong shader to apply texture maps correctly to animated objects and there is a weird problem where the texture mapping of a static object get distorted when the camera changes.

Oh and I still need to figure out how to get the mouse to work.

Do you still recommend this version or the old client?
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Delurin
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PostSubject: Re: current Axiom3d version?   Sat 2 Mar - 1:08

You should be on 1.5 the axiom upgrade is not finished and not in the repository yet.
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rotello
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PostSubject: Re: current Axiom3d version?   Sat 2 Mar - 1:20

ok got it, thanks
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