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 Importing static .X models in MV?

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Posts : 306
Join date : 2011-08-03
Location : Liverpool, UK

PostSubject: Importing static .X models in MV?   Wed 3 Aug - 8:33

Hello all,

I'm in the process of modelling some buildings in my modelling-app of choice (3D World Studio), and as it only exports in .X, I've realised that I'm going to have issues with importing the files into MV...

Anyone know how I can convert .X files to an acceptable format? (I think it's .dae I'm meant to be converting to, right?)


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Head of Platform Development

Posts : 424
Join date : 2011-08-03

PostSubject: Re: Importing static .X models in MV?   Sat 6 Aug - 0:14

I know you can export from maya/max you would need a converter to Collada you can look at to see if they have a .x converter but I would be worried about animations being translated correctly
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