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 OpenCog Multiverse Integration

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rotello
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PostSubject: OpenCog Multiverse Integration   Sat 30 Mar - 1:24

First of all, have nothing to do with this project but just found this a few months back and I remember these 2 impressive mv related projects. This is a very interesting AI integration, I don't know if the multiverse part in opencog is open source and still active. There's also the Pet Brain by Novamente LLC below..

OpenPetBrain (OpenCog) AI/Virtual Pet
http://OpenCog.org
http://wiki.opencog.org/w/UserManual_(Embodiment)

[**Updated** Source Code - GPL]

Proxy for Multiverse
Proxy to connect OpenCog's virtual agent to Multiverse

https://launchpad.net/embodiment-mv1.5-proxy

Trunk
http://bazaar.launchpad.net/~opencog-dev/embodiment-mv1.5-proxy/trunk/files

Tarball (.tgz)
http://bazaar.launchpad.net/~opencog-dev/embodiment-mv1.5-proxy/trunk/tarball/142?start_revid=142










Novamente Pet Brain






I'm posting this as a reference of what Multiverse as a base platform and other systems can do when put together. amazing cyclops


Last edited by rotello on Sat 30 Mar - 10:38; edited 4 times in total
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tichfuie
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PostSubject: Re: OpenCog Multiverse Integration   Sat 30 Mar - 2:26

interesting,
but, unfortunately the project files are no longer available to download to study or use as reference.
so at this point is just an idea :-(
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rotello
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PostSubject: Re: OpenCog Multiverse Integration   Sat 30 Mar - 2:40

yes sadly it is. The OpenCog project and community is still active though opencog.org. Maybe we can make a request if they still have the whole code?

In any way, it's kind of a motivation. Inspiring.. don't you think? Wink
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rotello
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PostSubject: Re: OpenCog Multiverse Integration   Sat 30 Mar - 2:43

Here's the simple MV version, which we have not tried yet..

http://www.multiversemmo.com/site/w/index.php/Prototype_Pet_System

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tichfuie
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PostSubject: Re: OpenCog Multiverse Integration   Sat 30 Mar - 2:58

ohh yea, i wanted to try that tutorial, havent had the time yet,

i wonder if the tut is compatible with current MV version.

have you tried it yet?
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rotello
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PostSubject: Re: OpenCog Multiverse Integration   Sat 30 Mar - 3:20

not yet.. still figuring out this one
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rotello
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PostSubject: Re: OpenCog Multiverse Integration   Sat 30 Mar - 3:50

FOUND IT! bounce

Proxy for Multiverse
Proxy to connect OpenCog's virtual agent to Multiverse

https://launchpad.net/embodiment-mv1.5-proxy

Trunk
http://bazaar.launchpad.net/~opencog-dev/embodiment-mv1.5-proxy/trunk/files

Google Groups is my friend.. lol
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tichfuie
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PostSubject: Re: OpenCog Multiverse Integration   Sat 30 Mar - 4:40

nice work,

good find.

will definitely take a look
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rotello
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PostSubject: Re: OpenCog Multiverse Integration   Sat 30 Mar - 9:56

Yes, I knew it was out there.. since OpenCog is a big OS community Idea

seems they are now porting Embodiment to Unity. *OF COURSE* changing times eh rabbit
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tichfuie
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PostSubject: Re: OpenCog Multiverse Integration   Sat 30 Mar - 12:53

I havent taken the time to investigate on this project closely.

what exactly is embodiment?

from a glance i understood is an AI system like scripting mobs behavior?

or is it an actual game project? since you mentioned now they moving to unity, if so, what server backend are they using.
smartfox?


i really need to read on this, :-)

it is just that am still overwhelmed with MV wiki, too much reading, lol

this is another part i like about MV, way too much documentation, which is great.



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rotello
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PostSubject: Re: OpenCog Multiverse Integration   Sat 30 Mar - 13:41

Yes, you're exactly right. It's an AI and Behavior component (application) to control an avatar/mob (virtual world) or robot (real world) where opencog is the framework. I think it is an almost AI complete system. They have created this virtual pet system demo with MV for the project some years ago, which I think can also be applied or modified to standard MOBs or NPCs.

Available physiological needs
hunger (hungry)
thirsty (thirsty)
poo urgency (poo)
pee urgency (pee)

Available emotions
happiness (happy)
fear (fearful)
pride (proud)
love (loving)
hate (hateful)
anger (angry)
gratitude (grateful)
excitement (excited)

Available Spatial relations
in front of
below
above
behind
beside
inside
near
beside
far
inside
outside
on the left of
on the right of

+ Yes/No questions
+ Discursive questions

Quote :
Embodiment is a system of components for OpenCog that are designed to control an avatar, although that avatar may be in a virtual world or a robot in the real world. The Embodiment system uses a proxy to connect to the world where the agent's body lives. The proxy provides an interface for collecting perceptions from the world and for commanding the agent's body through action plans.

I just glanced their docs, I guess the backend for opencog is a linux system preferably:

http://wiki.opencog.org/w/CogBuntu

The instructions on installing cogbuntu and MV are all in there. Lots of very technical docs in their wiki. This is a huge component addition when creating MV games/application. I'm glad they have considered and made the port a couple of years ago. Great great potential *whew*

More Info:

http://wiki.opencog.org/w/Embodiment
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rotello
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PostSubject: Re: OpenCog Multiverse Integration   Sat 30 Mar - 13:53

The opencog server is separate, in this old MV port they are using cogbuntu. Not sure about Unity though
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PostSubject: Re: OpenCog Multiverse Integration   Sat 30 Mar - 15:03

I think that system will come very handy for the pet system on MV.

I wonder if their MV project repo work out of the box with this actual MV we are using,
without doing too much hair pulling and voodu mumble jumble magic to merge it and get it to work

Have you already tried it?

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rotello
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PostSubject: Re: OpenCog Multiverse Integration   Sat 30 Mar - 18:08

Not yet, but I did check out their assets. They have added more stuff like the walk animation on the human male default mesh. pretty cool.
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