After a few days of smashing my head into a wall lol here is Something very important I figured out about texturing your static meshes like buildings and what not. I dont know what pipeline everyone else uses but this is what works for me: Original mesh build in 3dsmax 2012 INCLUDING COLLISION VOLUMES--->export as wavefront .obj--->import into deled using the wavefront .obj plugin--->add textures and "paint" your collision volumes with a texture named "collision" ---> export to multiverse asset repo using the multiverse plugin for deled ( yes, someone aculy made one that works ) then from there fireup world editor and add your geometry to your MVW file ( im still just using sampleworld.mvw ).
NOW , the important bit I mentioned erlyer is that you can NOT have any spaces in your texture file names I.E. Texture a.jpg <---will not show up in the engine , where as Texturea.jpg OR Texture_A.jpg will.
SO if you end up with a half white mesh in the model viewer or all white with none of your textures showing up, check your file names for your textures
this is most likely the issue.