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 Making skyboxes "rotate on the spot"

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PostSubject: Making skyboxes "rotate on the spot"   Mon 4 Nov - 0:34

Does anybody know how to make a skybox rotate? (not texture scroll)
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Delurin
Head of Platform Development


Posts : 424
Join date : 2011-08-03

PostSubject: Re: Making skyboxes "rotate on the spot"   Tue 5 Nov - 1:58

The skybox is actually an axiom object which makes it a little harder to manipulate .

But it looks like the skybox is a scene node called SkyBoxNode so you may be able to retrieve it from the axiom scenemanger, but by default it will not be added to the multiverse nodeDictionary so you cannot use the normal ClientAPI.World.GetObjectByName() function. You might be able to grab it from python using ClientAPI._sceneManager.GetSceneNode("SkyBoxNode") and then applying the orientation normally.
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Making skyboxes "rotate on the spot"
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