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 client startup and die

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Sir Chandis Kover

Posts : 5
Join date : 2014-08-02
Location : Arkansas

PostSubject: client startup and die   Sat 2 Aug - 17:52

well, after a lot of digging in the forums I was able to get the server running.

Last night I was excited to be checking out sampleworld, and couldn't wait to get home and try mv_fantasy.

started up the servers, (using cygwin, btw) navigated to the client bin, entered the SAME THING AS HAD WORKED LAST NIGHT, client started up, then poof, "Object Reference not set to an instance of an object"

client log shows client starting up, then, at line 433:

INFO [2014-08-02 01:42:29,703] Network Information Connecting to login server at
INFO [2014-08-02 01:42:29,747] NetworkHelper Wrote message to tcp world server
INFO [2014-08-02 01:42:29,921] rldTcpMessageFactory WorldTcpMessageFactory got message type: CharacterResponse
INFO [2014-08-02 01:42:29,922] NetworkHelper Read message from tcp world server
WARN [2014-08-02 01:42:29,923] NetworkHelper Bad login status response: invalid master token
WARN [2014-08-02 01:42:29,924] Exception Got an exception in world connect: System.Exception: invalid master token
at Multiverse.Network.NetworkHelper.GetCharacterEntries(String clientVersion)
at Multiverse.Network.NetworkHelper.TcpWorldConnect(String hostname, Int32 port, String clientVersion)
at Multiverse.Network.NetworkHelper.ConnectToLogin(String worldId, String clientVersion)
at Multiverse.Base.Client.DoWorldConnect()
INFO [2014-08-02 01:42:30,018] ClientAPI WindowSize not initialized
DEBUG [2014-08-02 01:42:30,067] QuadInfo Created quad: {X=-1.000781, Y=1.001302}, {X=0.9992187, Y=1.001302}, {X=-1.000781, Y=-0.9986979}, {X=0.9992187, Y=-0.9986979}
ERROR [2014-08-02 01:42:30,194] Exception Object reference not set to an instance of an object.
ERROR [2014-08-02 01:42:30,195] Exception Exiting client due to exception: System.NullReferenceException: Object reference not set to an instance of an object.
at Axiom.SceneManagers.Multiverse.TerrainManager.set_CameraLocation(Vector3 value)
at Axiom.SceneManagers.Multiverse.TerrainManager.UpdateCamera(Camera camera)
at Axiom.SceneManagers.Multiverse.SceneManager.UpdateSceneGraph(Camera cam)
at Axiom.Core.SceneManager.RenderScene(Camera camera, Viewport viewport, Boolean showOverlays)
at Axiom.Core.Camera.RenderScene(Viewport viewport, Boolean showOverlays)
at Axiom.Core.Viewport.Update()
at Axiom.Graphics.RenderTarget.Update()
at Axiom.Graphics.RenderWindow.Update()
at Axiom.RenderSystems.DirectX9.D3DRenderWindow.Update()
at Axiom.Graphics.RenderSystem.UpdateAllRenderTargets()
at Axiom.Core.Root.UpdateAllRenderTargets()
at Axiom.Core.Root.RenderOneFrame()
at Axiom.Core.Root.StartRendering()
at Multiverse.Base.Client.Start()
at Multiverse.MultiverseClient.Main(String[] args)
INFO [2014-08-02 01:42:30,213] MultiverseClient Exiting client

it appears that

Bad login status response: invalid master token

caused this.

anyone have any suggestions?
I have searched the wiki and the forums, but cannot find anything related.
I realize that I may have missed something in the forums - it takes a LONG time to read everything.

any help would be greatly appreciated.
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Head of Platform Development

Posts : 424
Join date : 2011-08-03

PostSubject: Re: client startup and die   Tue 12 Aug - 2:13

When you setup your server did you setup the master server? The master server and game server are independent and both need to be running. If you have the master server running can you post any errors from master.out
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Sir Chandis Kover

Posts : 5
Join date : 2014-08-02
Location : Arkansas

PostSubject: nevermind, I got it running again (local)   Thu 14 Aug - 12:23

I was having trouble running the localhost sampleworld, but I got it working again.
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client startup and die
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