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 [World Editor] Keeps Crashing?

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Tristan
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PostSubject: [World Editor] Keeps Crashing?   Mon 14 Nov - 9:27

Hi guys,

I'm trying to import my own heightmap and alpha map that I made in L3DT, however there are some big problems that are preventing me from using them.

I followed all the instructions on the Wiki, about how to export from L3DT, then convert using the Asset Importer.
I'm now at the point where I Add the Terrain into World Editor. I can add the terrain MMF fine, from the Texture part of the directory.
Everything goes black, as usual, once I change to Alpha Splat.
I then fill in the Alpha0MosaicName field, with the name of the Alpha MMF file. That seems to work. (However, when I attempt to move the camera around, the program crashes with a 'CLR20r3' error. Odd

If I don't move the camera, but instead continue adding the Display Parameters, with the DetailTextureName (which is 'l3dt-detailmap.jpg'). That then turns everything to a dirt-coloured texture, which is apparently part of the Detail Map.
However, when I start to add the required textures in the LayerXTextureName fields, the terrain actually gets brighter and brighter, as I add more textures. It's really odd, and incredibly frustrating!
Also, when I attempt to move the camera (using WASD), the World Editor crashes again! I'm not sure what's going on...

Here are the details of my the terrain MMF file.

Quote :

L3DT Mosaic master file
#MosaicName: island03
#MosaicType: HF
#FileExt: png
#nPxlsX: 2048
#nPxlsY: 2048
#nMapsX: 4
#nMapsY: 4
#SubMapSize: 512
#HorizScale: 4.000000
#WrapFlag: FALSE
#UnifiedScale: TRUE
#GlobalMinAlt: 0.000000
#GlobalMaxAlt: 500.000000
#TileState: 0 OK
#TileState: 1 OK
#TileState: 2 OK
#TileState: 3 OK
#TileState: 4 OK
#TileState: 5 OK
#TileState: 6 OK
#TileState: 7 OK
#TileState: 8 OK
#TileState: 9 OK
#TileState: 10 OK
#TileState: 11 OK
#TileState: 12 OK
#TileState: 13 OK
#TileState: 14 OK
#TileState: 15 OK
#EOF


And here's the contents of my Alpha file.
Quote :

L3DT Mosaic master file
#MosaicName: Alpha_1
#MosaicType: RGBA
#FileExt: png
#nPxlsX: 2048
#nPxlsY: 2048
#nMapsX: 4
#nMapsY: 4
#SubMapSize: 512
#HorizScale: 4.000000
#WrapFlag: FALSE
#TileState: 0 OK
#TileState: 1 OK
#TileState: 2 OK
#TileState: 3 OK
#TileState: 4 OK
#TileState: 5 OK
#TileState: 6 OK
#TileState: 7 OK
#TileState: 8 OK
#TileState: 9 OK
#TileState: 10 OK
#TileState: 11 OK
#TileState: 12 OK
#TileState: 13 OK
#TileState: 14 OK
#TileState: 15 OK
#EOF

Any idea what's going on??


Last edited by Tristan on Mon 12 Dec - 9:30; edited 1 time in total
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Tristan
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PostSubject: Re: [World Editor] Keeps Crashing?   Mon 14 Nov - 11:32

Nevermind, I sorted it out!

I forgot to import the Alpha1 and Alpha2 files into the asset repository, and I was using them as un-imported ones (somehow)

Moral of the Story: Import the Alpha1 and Alpha2 files as well!
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Delurin
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PostSubject: Re: [World Editor] Keeps Crashing?   Thu 17 Nov - 2:37

We probably should add an error message letting the user know that it could not find the files rather than just crash.
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Tristan
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PostSubject: Re: [World Editor] Keeps Crashing?   Sat 19 Nov - 4:29

Good idea
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