Fantasy: Nothing extraordinary, just trying to insert my own unique style into tried and true fantasy stories and established MMO features/standards(but with some new twists)
Built around crafting and the economy.
Crafting: everything breaks. You always need to craft/buy/trade for new armor and weapons.
Economy: Location-based. Shop from anywhere, but pick-up needs to take place where the buyer put the item up for sale.
I have some other ideas involving damage, but they mostly affect PvP environments.
Some mini-games. I love how Runes of Magic implemented mini-games, but I'd like to expand on that.
I want to make the best/most fun fishing any MMO has ever seen.