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 What are you working on?

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What kind of MMO are you working on?
Fantasy (like World of Warcraft)
What are you working on? Vote_lcap36%What are you working on? Vote_rcap
 36% [ 5 ]
Historical
What are you working on? Vote_lcap7%What are you working on? Vote_rcap
 7% [ 1 ]
Sci-Fi
What are you working on? Vote_lcap21%What are you working on? Vote_rcap
 21% [ 3 ]
Modern
What are you working on? Vote_lcap14%What are you working on? Vote_rcap
 14% [ 2 ]
Training Simulation
What are you working on? Vote_lcap7%What are you working on? Vote_rcap
 7% [ 1 ]
Educational
What are you working on? Vote_lcap14%What are you working on? Vote_rcap
 14% [ 2 ]
Total Votes : 14
 

AuthorMessage
Tristan
Administrator
Administrator
Tristan

Posts : 306
Join date : 2011-08-03
Location : Liverpool, UK

What are you working on? Empty
PostSubject: What are you working on?   What are you working on? EmptySat 18 Feb - 15:52


Working on anything interesting?
Why don't you give us a brief overview of what you're doing?
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http://www.3dmodeller.info
Lou
Experienced Newbie
Experienced Newbie
Lou

Posts : 19
Join date : 2012-03-02
Location : Usa- east coast

What are you working on? Empty
PostSubject: Re: What are you working on?   What are you working on? EmptyWed 14 Mar - 6:40

I want to try and use Multiverse for a RPG that is not a MMO. The reason for this is that this tool set has more
features natively geared towards RPG's than other open engines.
Quests
Factions
Groups
Inventory
MOB generation
Rapid Terrain/Scene building

Regards,
Lou
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jstrat74
Experienced Newbie
Experienced Newbie
jstrat74

Posts : 43
Join date : 2012-03-11
Location : Ohio, USA

What are you working on? Empty
PostSubject: Re: What are you working on?   What are you working on? EmptyThu 15 Mar - 15:10

Fantasy: Nothing extraordinary, just trying to insert my own unique style into tried and true fantasy stories and established MMO features/standards(but with some new twists)

Built around crafting and the economy.

Crafting: everything breaks. You always need to craft/buy/trade for new armor and weapons.

Economy: Location-based. Shop from anywhere, but pick-up needs to take place where the buyer put the item up for sale.

I have some other ideas involving damage, but they mostly affect PvP environments.

Some mini-games. I love how Runes of Magic implemented mini-games, but I'd like to expand on that.

I want to make the best/most fun fishing any MMO has ever seen. Smile
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AWM Mars
Well-Known Member
Well-Known Member
AWM Mars

Posts : 78
Join date : 2012-02-23
Location : Wiltshire, United Kingdom

What are you working on? Empty
PostSubject: Re: What are you working on?   What are you working on? EmptyThu 15 Mar - 19:33

Immersive Environments for a client, for remote training and education.

Spare time, creating environments that respresent the real world, for historic education, that I wish to donate to the education circles in schools etc. I also like making prop models just to strecth the mind.
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theryn
Newbie
Newbie
theryn

Posts : 8
Join date : 2012-05-22
Location : Sydney, Australia

What are you working on? Empty
PostSubject: Re: What are you working on?   What are you working on? EmptyFri 25 May - 16:14

I'm planning on creating something just for the intellectual challenge, but I am also investigating the feasibility of converting text-based games into graphic MMOs.

I'll be easier when I've learnt a bit more python (and possibly java)!
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What are you working on? Empty
PostSubject: Re: What are you working on?   What are you working on? Empty

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