Hey,
I've made a simple world in the World Editor, with a spawn marker (named 'spawn'), and a few models and a forest region.
However, when I try run the Multiverse Client in --development --world localhost mode, I get a 'no default instance' when I press play in the character creation screen..
I followed these instructions:
Trying Out Your World and made sure the server was set up correctly beforehand. The thing is, the sampleworld worked fine beforehand when I ran it in this mode, but even after changing the multiverse.properties file to reflect the new location:
- Code:
-
###
### If multiverse.mvwfile property is not specified, it defaults to MV_HOME/config/worldname/worldname.mvw
### Example below is Windows path; On Linux/Unix, use forward slashes instead of double backslashes.
multiverse.worldname=TGOR
multiverse.mvwfile=c:\\multiverse\\config\\TGOR\\tgor.mvw
it still didn't work. I tried running it with a # in front of the last line and then without, but it doesn't seem to make a difference...
Any idea why it's not working?
It would be nice to actually try out my map lol