Is it feasable or possible to implement a client in C++?
We can get up to speed on meshing managed/unmanaged code, c++/c# and don't mind reinventing the wheel a bit.
We already have an Ogre based C++ client roughed in with Bullet, character controller, editors, other tools, nice asset pipeline etc. and graphics that we are really happy with.
I realize the benefits of managed code and c# but we would like to do this with our existing c++ client if possible.
Just downloaded the source and api docs but haven't had a chance to look through the code to any great extent.
We are looking through the server api and it's really impressive. Multiverse is awesome.
Thanks in advance.