Just digging into the Client code and ran across this in MovingObject.cs ln 54
// How high can the shape jump? (Does this belong here?) public float jumpHeight;
Is jumping just stubbed in or is it turned off in a script?
Also changing the lines below in CollisionAPI.cs doesn't seem to affect the angle of
a terrain slope the avatar can climb, even at 20 deg the avatar climbs a near vertical slope.
... does this just govern collision with mesh objects and not
// How steep can an avatar climb? The default is 45 degrees off horizontalpublic static float MaxVerticalAngle = (180f - 45f) * (float)Math.PI / 180.0f;EDIT:
Did find this over @ the old forums. http://update.multiverse.net/old-forum/viewtopic.php?t=6454&highlight=jump&theme=multiverse
from mwright-MGT Multiverse
"The collision API stuff does not work. Until Multiverse puts in a physics engine things like jumping and falling won't trully be possible.
You might be able to have the player "appear" to jump by adding in a jump animation that makes the player rise above the ground."
BTW the client compiled out 'o the box! No problems. Moved it to the client dir and run/connect
as always thx in advance!