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What is the issues with your project? Can't you just port your C++ changes to the current C# client?
It's not really that simple.
Check out some of the links below as well as googling: wrapping c++ code c#
to get an idea of the complexities of porting from c++ to c#http://www.swig.org/http://www.portinggurus.com/4_11.asphttp://msdn.microsoft.com/en-us/library/ms235281%28v=vs.80%29.aspx
That's just the wrapping. There are probably a gazillion little gotchas along the way.
For the most part it boils down to time
. For our project Multiverse already has 99%
of what we are looking for. Just take a look at the Wiki and the API docs... a lot of stuff.
I wouldnt want to have to integrate all of that.
We can deal with upgrading a few client features. With some effort I can add Bulletsharp to it, have done Bullet a couple of times before. A lot of the graphics upgrade can be accomplished by improving the shaders and materials.
One person here is working on upgrading the current client to the most recent Axiom but like all things it takes time.
It's ok to have a wish list as long as it is modulated by a realistic timetable.