yup, the engine looks promising, specially for opensource since you can enhance it all you want .
I just started about a week ago and getting to have the hang of it quick.
I am not that fan of open source software that much, since most of my past experiences with open source software were terrible support, almost to none, the software usually is all scattered and very hard to get it to work
at first try since noone cares about it, you have to be very experienced in the language which was written so you can put it all together and make it work..
like I said, open source software pretty much will not be a step by step one click setup most of time, you will have lots of issues at brguining to get an app to work. and mostly patience.
My experience wit Multiverse open source has not beeh that bad, the wiki is very extensive and infformative.
the files may not work at first try as they shoud, but with a little bit of fit=rum reading you can make it work after a few hair pulling, but it is all about patience and some programing knowledge specially, this engine's language, python, C# and java.
to me , it took me about a week to make the server to work on windows, linux was straight forward with a few tweaks , but minimals.
thanks to Delurin which helped me solve my server setup on windows issue.
This community is kinda idle, not as active as I would like to see. you will see 1 or 2 members around a day. at least that has been my experience this past week, but Delurin the project manager is here pretty much every day and his responses are very quick and wise.
One thing I am not fan off is the actual client itself, performance is a little bit laggy, even if you see an average fps of: ie: 50 to 60 fps,
the client still lags , at least my eyes feel the lag for some reason,feels like when you ride a car that has engine issues that push and releases, push and releases sort of speak, i mean not that bad or a show stopper, but you can feel some lag all the sudden if you pay close attention.
at least that has been my experience. But other than that the engine looks ok,
still testing it, but so far so good.
I wish there were another client renderer for it, or a generic api that can be use with ie: unity client, or Torque3d, cuz the client looks dated in comparison of today's engines.