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 Switching between worlds (Frame Rate Issue)

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rotello
Super Contributor
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rotello

Posts : 215
Join date : 2012-12-06

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PostSubject: Switching between worlds (Frame Rate Issue)   Switching between worlds (Frame Rate Issue) EmptyMon 25 Mar - 17:21

I do notice that whenever you switch to another world (bigbrother) and back, your frame rate dramatically cuts down in half. Have a stable 59-60 then returning to sampleworld it goes down to 25 - 30 pale at the same spot/region and never went back up..

Anyone here experiencing the same issue??
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tichfuie
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tichfuie

Posts : 257
Join date : 2013-02-07
Location : NA

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PostSubject: Re: Switching between worlds (Frame Rate Issue)   Switching between worlds (Frame Rate Issue) EmptyTue 26 Mar - 6:40

yup,

One of MV drawbacks is the C# Client renderer , honestly it sucks, very dated and laggie,
it lags for no reason in some spots


found way too many disappointments on the client side. :-(

the only thing I still messing with MV is because the server, server is good. but the client makes you look away unfortunately.
only wish MV had client alternatives.

I am seriously looking at unity3d and smartfox server lately and am very impressed with unity rendering DX11 and tools + smartfox server.


so if you arre familiar with C# and java, unity + smartfox can be a great upgrade from MV + you will feel at home coming from MV.
cuz rendering and tool wise is 1000% jump of improvements and looks like smartfox server is proven networking tech. so you may feel like a great upgrade.


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rotello
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rotello

Posts : 215
Join date : 2012-12-06

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PostSubject: Re: Switching between worlds (Frame Rate Issue)   Switching between worlds (Frame Rate Issue) EmptyWed 27 Mar - 11:40

Not a problem.. It is a healthy discussion Smile


Last edited by rotello on Wed 27 Mar - 12:05; edited 2 times in total
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Delurin
Head of Platform Development
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Posts : 424
Join date : 2011-08-03

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PostSubject: Re: Switching between worlds (Frame Rate Issue)   Switching between worlds (Frame Rate Issue) EmptyWed 27 Mar - 11:49

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