Is there a fix or some adjustment to set the shadow (bias) distance closer to player meshes?
I noticed this when you have a default or smaller player model like the default human, but it works ok on the bigger orc mesh. The default shadow effect looks like the player is hovering above the ground..
Screenshot:
![Shadow distance (Bias) in player/npc meshes Wqykk2](https://2img.net/h/oi47.tinypic.com/wqykk2.png)