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 Im back at it!

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AthlonJedi
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AthlonJedi


Posts : 213
Join date : 2012-07-19
Location : Walkerton, Indiana

Im back at it! Empty
PostSubject: Im back at it!   Im back at it! EmptySun 5 May - 7:12

Ok I have returned from a small break , I am currently in the process of setting up a ubuntu server box but I still have all my work done so far on the server 2008 machine in the state I left it in,

I downloaded the fixed batchfile from the sticky and I can now successfuly start the server with the windows batch file.

Now I have a client issue. I am still getting "object refrence not set to an instance of an object!!!" when trying to start the client on machine #2 and my slighly customized client seemed to have reverted back to the out of box client.

I have no clue where this is comming from as there is no mention of it what so ever in the server logs nor the client logs.


I also have noticed something that is a MUST fix. I can use the ipv4 address for my server and it starts with no problem, HOWEVER, using the FQDN I.E. - world.somedomainname.net the only "serverlet" i guess we will call them that starts is the domain server and everything else errors out with :

Code:

DEBUG [2013-05-04 16:39:33,631] main                Could not connect to domain server world.darkfrontieronline.net:20374 java.net.ConnectException: Connection timed out: connect, Retrying ...

Shouldnt the FQDN work ? how are accul remote clients supposed to connect if a domain name DOES NOT WORK?????


any ideas?
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AthlonJedi
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AthlonJedi


Posts : 213
Join date : 2012-07-19
Location : Walkerton, Indiana

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PostSubject: Re: Im back at it!   Im back at it! EmptySun 5 May - 9:15

Where the hell is this hardcoded at?


Code:

Axiom.SceneManagers.Multiverse.MultiverseSceneManagerPlugin from Multiverse SceneManager Plugin
INFO  [2013-05-04 18:14:51,112] LoginHelper          LoginButton_Click
INFO  [2013-05-04 18:14:51,113] Network Information  Connecting to master tcp server
INFO  [2013-05-04 18:14:51,121] NetworkHelper        IP Address for master.multiversemmo.com: '209.105.244.194'
INFO  [2013-05-04 18:14:51,121] Network Information  Connecting to login server at 209.105.244.194:9005
WARN  [2013-05-04 18:14:52,287] Exception            Failed to connect to login server at master.multiversemmo.com:9005 - System.Net.Sockets.SocketException: No connection could be made because the target machine actively refused it 209.105.244.194:9005
  at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
  at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
  at System.Net.Sockets.TcpClient.Connect(IPEndPoint remoteEP)
  at System.Net.Sockets.TcpClient.Connect(IPAddress address, Int32 port)
  at Multiverse.Network.NetworkHelper.Connect(String hostname, Int32 port)
INFO  [2013-05-04 18:14:52,295] LoginHelper          Login return: MasterTcpConnectFailure
INFO  [2013-05-04 18:15:03,839] MultiverseClient    Exiting client
INFO  [2013-05-04 18:15:03,841] Client              Started call to Client.Dispose()
INFO  [2013-05-04 18:15:03,866] Axiom                *-*-* Axiom Shutdown
INFO  [2013-05-04 18:15:03,868] Axiom                Unloading plugin Axiom.CgPrograms.CgPlugin from Axiom Cg Plugin
INFO  [2013-05-04 18:15:03,868] Axiom                Unloading plugin Axiom.ParticleFX.ParticleFX from Axiom Particle Systems Plugin
INFO  [2013-05-04 18:15:03,868] Axiom                Unloading plugin Axiom.RenderSystems.DirectX9.Plugin from Axiom DirectX 9 Rendering System
INFO  [2013-05-04 18:15:03,870] Axiom                Unloading plugin Axiom.SceneManagers.Multiverse.MultiverseSceneManagerPlugin from Multiverse SceneManager Plugin
INFO  [2013-05-04 18:15:03,871] Client              Finished call to Client.Dispose()
INFO  [2013-05-04 18:15:03,871] MultiverseClient    Cleaning up
INFO  [2013-05-04 18:15:03,871] MultiverseClient    Exiting Client

and why is the client trying to connect to the old demo server ? This should have been taken out LONG AGO!!!! I can not find for the life of me where to fix this ip address and make it the correct one.



UPDATE:: I fixed this by completly removing the client, ( including hunting down any and all client related folders created upon installing the client) Then reinstalling the client, updating my World_settings.xml file to reflect the correct urls, and placing them in the correct locations.

Now the client patches however i get the unable to connect to the specified server error!!! . lol progress, slowly but surly progress.
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AthlonJedi
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AthlonJedi


Posts : 213
Join date : 2012-07-19
Location : Walkerton, Indiana

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PostSubject: Re: Im back at it!   Im back at it! EmptySun 5 May - 10:35

WTF???????


Code:

INFO  [2013-05-04 19:30:20,414] Network Information  Connecting to login server at 231.240.38.133:5040
WARN  [2013-05-04 19:30:20,414] Exception            Failed to connect to login server at world.mydomainname.net:5040 - System.Net.Sockets.SocketException: The requested address is not valid in its context 231.240.38.133:5040
  at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
  at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
  at System.Net.Sockets.TcpClient.Connect(IPEndPoint remoteEP)
  at System.Net.Sockets.TcpClient.Connect(IPAddress address, Int32 port)
  at Multiverse.Network.NetworkHelper.Connect(String hostname, Int32 port)
WARN  [2013-05-04 19:30:20,417] NetworkHelper        Unable to connect to tcp world server


I have verified the clent will connect to the server and patch itself now using my custom patcher ( nothing huge just changed a few lines of html so i could tell if it was patching or not ) but it WILL NOT connect to the world for somereason and this is what endsup in the client log, I know all the servers are running, I have both ./master.sh and ./multiverse.sh running, ( am i suposed to use one or the other? or both for fully fuctioning production like setup? ) I dont understand what the problem is here.

PS.. domain name and WAN ip have been altered, The addresses used in this post ARE NOT the accual addresses for security reasons.
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AthlonJedi
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AthlonJedi


Posts : 213
Join date : 2012-07-19
Location : Walkerton, Indiana

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PostSubject: Re: Im back at it!   Im back at it! EmptySun 5 May - 12:58

Ok so, got tired of messin around with windows and got my ubuntu server box finished!

Installed the server on ubuntu according to the linux install instructions, fired up the server , then changed the ip address for the server in the Client world_settings.xml file on my windows machine and presto, the client fires up, logs in , I created a character and was able to get right into sample world!

I still have to setup apache and setup the patcher on the server as alot of it is still at the default but I am wandering, Can the server run on a seperate machine than the apache server? I already have the patcher and apache setup on the server 2008 machine. AND how can I be sure the server is acculy fucntioning and that the client isnt just defaulting to standalone mode?

EDIT::Nevermind, running the client with out the server running returns "unable to connect ..."

so FINALY Success!

Im back at it! Mygame

Now on to the next challenge!
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CobaltBlues
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CobaltBlues


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Join date : 2011-11-21
Location : Chicago Land

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PostSubject: Re: Im back at it!   Im back at it! EmptyTue 7 May - 11:54

Congrats. I think you've earned that Battle Hardened Multiverse Startup badge.
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http://www.multiversemmo.com
rotello
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rotello


Posts : 215
Join date : 2012-12-06

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PostSubject: Re: Im back at it!   Im back at it! EmptyTue 7 May - 18:00

Agree, Shane. Congrats Athlon Jedi, you finally did it! Smile I always knew you're going to succeed on this as I have watched some of your steps and posts, with your determination and some frustrations on the side. It's not so bad after all, hard work really paid off eh?

Keep it up, I know you're going to do a lot more with the engine!

All the best.


Last edited by rotello on Tue 7 May - 18:10; edited 1 time in total
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rotello
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rotello


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Join date : 2012-12-06

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PostSubject: Re: Im back at it!   Im back at it! EmptyTue 7 May - 18:03

Re: your question about Standalone Mode, you'll notice it when you don't have to create and select a character.

cheers.
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