Would you like to react to this message? Create an account in a few clicks or log in to continue.

Official Community Forums
HomeHome  SearchSearch  RegisterRegister  Log in  The Wiki  Website  github Project  


 Network Topology: Fully connected mesh?

Go down 

Posts : 1
Join date : 2015-04-22
Location : Germany

Network Topology: Fully connected mesh? Empty
PostSubject: Network Topology: Fully connected mesh?   Network Topology: Fully connected mesh? EmptyWed 22 Apr - 5:30


the architecture of multiverse is very interesting and I'm trying to understand how the message system works.
1. If a new agent connects to the domain server, a broadcast is send to all existing agents:

2. The MessageAgent receives the NewAgentMessage and connects to the new agent:

Is my understand right, that this is a fully connected mesh, where each agent is connect to each other agent?
This is approach is very easy to handle, but how does it scale?
What is the maximum number of MessageAgents? Do you have any benchmarks?


Back to top Go down
Network Topology: Fully connected mesh?
Back to top 
Page 1 of 1
 Similar topics
» The OLD playhouse Disney, Nick jr., Nickelodeon, and cartoon network
» Nickelodeon, Disney Channel, or Cartoon Network?
» peer-to-peer chess engines
» (FULL) Esamir International News Network
» Three Word Game

Permissions in this forum:You cannot reply to topics in this forum
 :: Development :: Getting Started-
Jump to: