Thanks for the info delurin.
Your point about IronPython and Jython made me realise something - how do you actually go about programming new sections of code? To me, the structure of the MV files seems a little complicated.
Just to clarify, is all of the necassary code for changing the client-side of things (i.e. models, interactions, combat etc) contained in the mv_home/config/sampleworld folder? And are the actual 3D models contained in each 'level' WORLDASSETSfile? (e.g. sampleworld.worldassets) If they are, I assume that they're packaged into these files and compressed?
If so, that does make things a lot easier, but I just wanted to be sure before I went head on into the wrong section of my hard drive!
Also, is there a particular recommended code editor? I've seen IronPython's own one, for use with Visual Studio, but are there any others that would be equally good (if not better)? I'm just weighing up my options here