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 [Asset Importer] How do I import new terrain textures?

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jstrat74
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PostSubject: [Asset Importer] How do I import new terrain textures?   Mon 12 Mar - 14:36

I've been looking at the wiki and experimenting with the Mutliverse Asset Importer, but can't figure out how to import new textures.

I want to import more terrain textures like pebble-beach-sand, different cliff-faces and other textures to work with in the Multiverse World Editor, but can't figure any of it out.

Does anyone know how to add new terrain textures?

Thanks.
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jstrat74
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PostSubject: Solved   Mon 12 Mar - 14:59

My ADHD must be kicking in, because I solved the problem, right after I posted this question.

I used the Asset Importer and set it to filetype: texture. Located a .jpg of the texture I wanted(in my case it was pebbles on the ground), gave it a description and saved it to the correct asset repository.

I then went into my asset definitions folder, located myfile_texture.asset where myfile is the name I gave the texture when I downloaded it, and opened the file in a .txt editor(make sure the file stays a .asset file and you don't rename the extension), and added this bit of code(that I copied by looking at another texture file that I tested and knew already worked in World Editor).

Code:
<Properties>
    <Property name="TerrainTexture" value="true" />
  </Properties>

Note: This needs to be added after </Files>, but before </AssetDefinition>.

After I copied that bit of code into my texture-asset file, I was able to apply it, inside the properties window, when I clicked on terrain display(where you can set each of the different textures). When you go to change the texture on part of the terrain, a new window pops up with a list of textures to choose from. The new texture was listed and correctly applied, when I selected it.
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