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 Master Server Setup

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d1dave
Experienced Newbie
Experienced Newbie
d1dave


Posts : 14
Join date : 2014-03-07
Location : Texas

Master Server Setup Empty
PostSubject: Master Server Setup   Master Server Setup EmptyThu 10 Apr - 4:06

I have the main server and the master server running now with no errors on an ubuntu virtual machine and web server running with the login files copied over and I see the username and password screen when I launch the client like this:

multiverseclient.exe --master 192.168.1.200 --login_url 192.168.1.200 --world sampleworld

What I am confused on is how and where to add the world entry and user entries to the database? Is there supposed to be a separate master database somewhere like if I was running this on a separate system? Am I supposed to create one from scratch? I am not a mysql guru and cannot find exactly what commands to use and how they should be formatted to add those entries. How does the html login code know where to go for the server? The master server documentation is lacking to put it mildly and I can't seem to find the things on the forum I don't know.

So far I have documented every single keystroke step by step (over 100 screenshots) to getting the world server and master server up and running error free on ubuntu from scratch and will gladly share the whole process if I can just figure out this last piece of the puzzle. Why someone never spent the time to do this as number one top priority is beyond me. If potential new multiverse users come along and can't get it to do what they want they just leave. Someone with no coding experience needs to be able to set this whole thing up in a somewhat user friendly way or this is going nowhere in my opinion. My goal just as a fun little side project is to create a step by step all the way from setting up the servers to creating a basic world complete with some gameplay elements using all of the tools and some third party free software to do it all and host it on a local network or even open it up through someones router for other friends, etc. No domain name registrations, as I want to keep it all cheap and easy with IP's only for now.

Any help getting past these master server issues would be greatly appreciated.
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myrnin
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myrnin


Posts : 15
Join date : 2014-03-27
Location : UK

Master Server Setup Empty
PostSubject: Re: Master Server Setup   Master Server Setup EmptyThu 10 Apr - 18:30

d1dave wrote:
I have the main server and the master server running now with no errors on an ubuntu virtual machine and web server running with the login files copied over and I see the username and password screen when I launch the client like this:

multiverseclient.exe --master 192.168.1.200 --login_url 192.168.1.200 --world sampleworld

What I am confused on is how and where to add the world entry and user entries to the database?  Is there supposed to be a separate master database somewhere like if I was running this on a separate system?  Am I supposed to create one from scratch?  I am not a mysql guru and cannot find exactly what commands to use and how they should be formatted to add those entries.  How does the html login code know where to go for the server?  The master server documentation is lacking to put it mildly and I can't seem to find the things on the forum I don't know.

So far I have documented every single keystroke step by step (over 100 screenshots) to getting the world server and master server up and running error free on ubuntu from scratch and will gladly share the whole process if I can just figure out this last piece of the puzzle.  Why someone never spent the time to do this as number one top priority is beyond me.  If potential new multiverse users come along and can't get it to do what they want they just leave.  Someone with no coding experience needs to be able to set this whole thing up in a somewhat user friendly way or this is going nowhere in my opinion.  My goal just as a fun little side project is to create a step by step all the way from setting up the servers to creating a basic world complete with some gameplay elements using all of the tools and some third party free software to do it all and host it on a local network or even open it up through someones router for other friends, etc.  No domain name registrations, as I want to keep it all cheap and easy with IP's only for now.

Any help getting past these master server issues would be greatly appreciated.

Hi and welcome

if you follow http://cms.magnetargames.com/mvwiki/index.php?title=Master_Server it actulay works ,the master.sql file is in the server.zip > in the folder called master. inport it to your multivse Sql database.
i have this running now on windows, and have updated the mv_fantasy world + repo to work. (still following the wiki and changeling code Smile)

as for being more user friendly, i think the Foundation has a plan for non-Coders, and a plan for OpenSource Devs like me for us all to make our dream MMo.

cant wait to see your tutorial Very Happy, any Q`s please do ask , il try my best to answer them and help you and others out, all in community spirit.

again its nice to see community members do grand stuff Smile

yours

Myrnin
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d1dave
Experienced Newbie
Experienced Newbie
d1dave


Posts : 14
Join date : 2014-03-07
Location : Texas

Master Server Setup Empty
PostSubject: Re: Master Server Setup   Master Server Setup EmptyFri 11 Apr - 6:22

SUCCESS!!! Thank you for the help. Somehow I completely missed that master database file in the master folder. Finished configuring everything, started up the master server, logged in, checked out the quest girls, killed a few wolves and zombies, took a stroll down to the beach, and everything was good. Had a little lag here and there but to be expected when I am running world server, master server, apache, mysql all on a single virtual machine installed on a four year old laptop with two gig ram it is sharing between the host OS and ubuntu. Now to walk myself back through everything getting the master up and running and put it all in a tutorial complete with all the side utilities I used to make the whole process a little more friendly. I'll post that up once it's done and then move on to building a new world from scratch. My idea right now is something along the lines of creating a basic capture the flag type game with some samples of various game functions (quests, bank, npc's, skills, etc) while hitting on how to use all the tools and third party free apps to accomplish it all. I want to build something others could walk through and then take and customize and make it their own and end up with something that might be fun for a small group to enjoy while teaching how to do it all from scratch.

Once again, thank you. I was about to tear my hair out yesterday. I'll be back I'm sure with more questions as I go through this and start looking through the source and at the tools.
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AthlonJedi
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AthlonJedi


Posts : 213
Join date : 2012-07-19
Location : Walkerton, Indiana

Master Server Setup Empty
PostSubject: Re: Master Server Setup   Master Server Setup EmptyFri 11 Apr - 6:36

Well "easy" is a relative term in this case. But yes we do have plans to streamline the platform a bit. However, As has been said many times ( dont take this the wrong way ) This platform is not ment to be "easy" as in the way that realm crafter or Big world tech or even hero engine.

Now dont get me wrong, Those can al be great packages to work with, but they lack on very important thing. Flexability.

While the platform is released under MIT , this gives you access to EVERYTHING in the platform. complete source included. which means there is a certian level of experiance needed to work with the code, know how it all works together and how to change it to your needs including adding new code.

That said, we will be launching a new service soon in order to make things a little easier for those that have no access to a linux server or that dont know how to set it up. This still will not remove the need for basic coding skills and the like however.

One thing that will also help is if we had more devs working on the platform. atm its me and a few others which makes udates to the wiki and other important thing slow as we are under staffed atm. so, there is alot to do and few people to do it unfortunatly .
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myrnin
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myrnin


Posts : 15
Join date : 2014-03-27
Location : UK

Master Server Setup Empty
PostSubject: Re: Master Server Setup   Master Server Setup EmptyFri 11 Apr - 22:28

Very Happy Nice 1 d1dave


well thats what we need , if d1dave writes up the tutrial we can replace the platorm tutrial on the wiki Very Happy.

and yes in less than 2 weeks ive learn the scripts and stuff, you are right the more devs,scripts we can get the better, well im all in now, got my partner working on useing the tools , im on the scripts.

with me and d1dave helping each other and AthlonJedi, we can start to sort the wiki out, get scripts test and written up, all ways have said that this is no means a walk in the park.
im doing ectaly what d1dave is doing and each time i get a script to work , im writting it up as a tutrail then il get it posted up. and d1dave welcome to the commuinty Very Happy.

now we just need the Next release so we can actulay see what our commuinty dev leader AthlonJedi has inproved Smile.

yours

myrnin
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