- Delurin wrote:
- You could use it as a tabletop but it would require some modification.
Some of the key things:
You would probably want to run the server so that each group gets its own instance when the group is created.
Yes, I would expect that to be standard when using Multiverse as a virtual tabletop. There would be a single group of 2 to 10 players plus one GM.
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- Moving the players would not be difficult to implement you would just need to designate the GM maybe just the group leader and then give that character the ability to move all of the other characters in the group
It wouldn't be practical for a player to also be the GM; there would have to be a dedicated GM, just as in a pen-and-paper RPG.
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- Taking control of the npc is a little more tricky but can be done with custom NpcBehaviors
Very good. Essentially, when the PC's are interacting with a particular NPC (talking, fighting, or what have you), the GM should be able to control that character as if it were his PC, just as would be the case in a pen-and-paper RPG session. However, the GM should also have the option to leave the NPC on “automatic pilot,” and should be able to place it back on automatic pilot after the interaction.
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- The game time is where things get tricky there isnt a centralized game time to the servers. You could simply setup a command to increase and decrease by a ratio all of the movements speeds but I am not sure what all you would want to have controlled by the game timer. This might require a lot of modifications.
This is probably the one critical requirement. How difficult would it be to add a centralized game time? After all, time should pass. Night and day should alternate; stores might be closed on Sunday; NPC's age and eventually die as the years go by; children grow up; and so forth. Of course I realize that some of these things (such as children growing) might not be feasible right now, but a centralized game time is needed before they can ever be possible.