| Multiverse client crash--fixed | |
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GabriëL*KnighT Experienced Newbie
Posts : 22 Join date : 2012-07-31 Location : South Africa
| Subject: Multiverse client crash--fixed Sat 4 Aug - 4:56 | |
| Hey guys, I finally have my servers running. I actually got them running a few days ago, but haven't yet connected with the client. Have been a little busy. Anyway, I just connected with --development --world localhost --noupdate. I entered the guest username and password and the client started. I created a character and when I clicked "play", the client just closed. It doesn't give an error. The client log shows this: - Code:
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Exception connecting to rdp world server multiversemmo.com:5050 : System.TimeoutException: The operation has timed out. at Multiverse.Network.Rdp.RdpClient.Connect(IPEndPoint remoteEP, Int32 millisecondsTimeout) at Multiverse.Network.RdpMessageHandler..ctor(IPEndPoint remote, Int32 millisecondsTimeout) at Multiverse.Network.RdpWorldMessageHandler..ctor(IPEndPoint remote, MessageDispatcher dispatcher) at Multiverse.Network.NetworkHelper.RdpWorldConnect(String hostname, Int32 port) WARN [2012-08-04 19:45:29,219] Exception Exception connecting to rdp world server multiversemmo.com:5050 : System.TimeoutException: The operation has timed out. at Multiverse.Network.Rdp.RdpClient.Connect(IPEndPoint remoteEP, Int32 millisecondsTimeout) at Multiverse.Network.RdpMessageHandler..ctor(IPEndPoint remote, Int32 millisecondsTimeout) at Multiverse.Network.RdpWorldMessageHandler..ctor(IPEndPoint remote, MessageDispatcher dispatcher) at Multiverse.Network.NetworkHelper.RdpWorldConnect(String hostname, Int32 port) I've never "patched" the client. Don't know if I should? Any ideas on how to fix this? Regards Gabriël
Last edited by GabriëL*KnighT on Sun 5 Aug - 9:18; edited 1 time in total | |
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SnakeMaster Well-Known Member
Posts : 50 Join date : 2012-02-21 Location : Switzerland
| Subject: Re: Multiverse client crash--fixed Sat 4 Aug - 4:58 | |
| - GabriëL*KnighT wrote:
- Hey guys,
I finally have my servers running. I actually got them running a few days ago, but haven't yet connected with the client. Have been a little busy.
Anyway, I just connected with --development --world localhost --noupdate. I entered the guest username and password and the client started. I created a character and when I clicked "play", the client just closed. It doesn't give an error.
The client log shows this:
- Code:
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Exception connecting to rdp world server multiversemmo.com:5050 : System.TimeoutException: The operation has timed out. at Multiverse.Network.Rdp.RdpClient.Connect(IPEndPoint remoteEP, Int32 millisecondsTimeout) at Multiverse.Network.RdpMessageHandler..ctor(IPEndPoint remote, Int32 millisecondsTimeout) at Multiverse.Network.RdpWorldMessageHandler..ctor(IPEndPoint remote, MessageDispatcher dispatcher) at Multiverse.Network.NetworkHelper.RdpWorldConnect(String hostname, Int32 port) WARN [2012-08-04 19:45:29,219] Exception Exception connecting to rdp world server multiversemmo.com:5050 : System.TimeoutException: The operation has timed out. at Multiverse.Network.Rdp.RdpClient.Connect(IPEndPoint remoteEP, Int32 millisecondsTimeout) at Multiverse.Network.RdpMessageHandler..ctor(IPEndPoint remote, Int32 millisecondsTimeout) at Multiverse.Network.RdpWorldMessageHandler..ctor(IPEndPoint remote, MessageDispatcher dispatcher) at Multiverse.Network.NetworkHelper.RdpWorldConnect(String hostname, Int32 port) I've never "patched" the client. Don't know if I should? Any ideas on how to fix this?
Regards
Gabriël I Have the same issue it would surely be helpfull if someone could clear this Problem. | |
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Guest Guest
| Subject: Re: Multiverse client crash--fixed Sat 4 Aug - 5:05 | |
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Guest Guest
| Subject: Patching Sat 4 Aug - 5:11 | |
| Also it might be a good idea to run it as MultiverseClient.exe without switches and let it patch.
AFAIK login to the master server doesn't work but the user / pwd was guest / guest
Hope this helps.
Cheers
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GabriëL*KnighT Experienced Newbie
Posts : 22 Join date : 2012-07-31 Location : South Africa
| Subject: Re: Multiverse client crash--fixed Sat 4 Aug - 7:35 | |
| Finally everything works on my side! I ran the client in --standalone --noupdate and suddenly I could get into a blank world. Then I used --development --noupdate, like you suggested and I managed to run around in Sampleworld. Thanks Koron, I didn't think that exact command would make a difference, but it did. Koron, I see that you're also looking at importing and creating 3d assets at the moment. Have you imported anything yet? I fear that it might be a problem that I'm using Autodesk 3ds max 2013. Guess I could try exporting my assets to blender and try exporting to (the old?) collada format from there... | |
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SnakeMaster Well-Known Member
Posts : 50 Join date : 2012-02-21 Location : Switzerland
| Subject: Re: Multiverse client crash--fixed Sat 4 Aug - 8:05 | |
| - GabriëL*KnighT wrote:
- Finally everything works on my side!
I ran the client in --standalone --noupdate and suddenly I could get into a blank world. Then I used --development --noupdate, like you suggested and I managed to run around in Sampleworld. Thanks Koron, I didn't think that exact command would make a difference, but it did.
Koron, I see that you're also looking at importing and creating 3d assets at the moment. Have you imported anything yet? I fear that it might be a problem that I'm using Autodesk 3ds max 2013. Guess I could try exporting my assets to blender and try exporting to (the old?) collada format from there... Where do you post that in exactly? im kinda confused. | |
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GabriëL*KnighT Experienced Newbie
Posts : 22 Join date : 2012-07-31 Location : South Africa
| Subject: Re: Multiverse client crash--fixed Sat 4 Aug - 8:48 | |
| Here is basically what I did:
1) I checked that the game_settings.xml file was located in the config folder in the multiverse directory which exists in My Documents. I opened the file and made sure that the settings inside was according to my setup - worldname etc.
2) I opened Windows command prompt and located the MultiverseClient.exe. I then typed MultiverseClient.exe --standalone --noupdate By doing this I checked if the client can function on its own.
3) Stil in command prompt, I typed Multiverse.exe --development --noupdate. This is the point where everything worked as it should. I read in the wiki (afterwards) that the --development command includes two other commands, which was necessary for my client to connect.
Hope this explains what I did a little better. | |
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Guest Guest
| Subject: Importing assets Sat 4 Aug - 10:15 | |
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SnakeMaster Well-Known Member
Posts : 50 Join date : 2012-02-21 Location : Switzerland
| Subject: Re: Multiverse client crash--fixed Sat 4 Aug - 12:33 | |
| - GabriëL*KnighT wrote:
- Here is basically what I did:
1) I checked that the game_settings.xml file was located in the config folder in the multiverse directory which exists in My Documents. I opened the file and made sure that the settings inside was according to my setup - worldname etc.
2) I opened Windows command prompt and located the MultiverseClient.exe. I then typed MultiverseClient.exe --standalone --noupdate By doing this I checked if the client can function on its own.
3) Stil in command prompt, I typed Multiverse.exe --development --noupdate. This is the point where everything worked as it should. I read in the wiki (afterwards) that the --development command includes two other commands, which was necessary for my client to connect.
Hope this explains what I did a little better. Somethings wrong... Im still having the same issue as before idon't know why though. | |
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| Subject: Re: Multiverse client crash--fixed | |
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| Multiverse client crash--fixed | |
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