Imported Ogre's Sinbad into Multiverse with at least his dance animation and also an animated Mixamo model.
I use Lightwave, Ultimate Unwrap3D, DeleD and a bunch of assorted other tools so the pathways
are sometimes pretty convoluted.
For
static models DeleD's multiverse exporter works nicely for me.
Importing Animated Models with Ultimate Unwrap3D v2.0Run the Collada files and other formats through Ultimate Unwrap3D, export to Collada
checking only "Export Materials", "Export Texture Coordinates" and "Export Animation"
Import into Multiverse with the Multiverse COLLADA Import Tool
selecting "Copy files to Asset Repositories".
Copy the textures to the asset repository /Textures dir.
Use the Multiverse Asset Importer on your mesh, material and textures.
Modify the default materials file exported by the Multiverse COLLADA Import Tool. Examples below are
for each technique. May take some trial and error.
Multiverse animated mesh asset pathway:
Ultimate Unwrap 3D -> Collada -> Multiverse Collada Importer ->(Copy files to Asset Repositories)-> Copy the textures to the asset repository -> Multiverse Asset Importer. Then modify .materials files (See below)
From a Material definition exported by the Multiverse Collada Importer:technique
{
pass
{
shading phong
ambient 0.00000 0.00000 0.00000 1.00000
diffuse 1.00000 1.00000 1.00000 1.00000
specular 0.00000 0.00000 0.00000 1.00000 1.00000
emissive 0.00000 0.00000 0.00000 1.00000
}
}
Modified Working:technique
{
pass
{
ambient 1 1 1 1
diffuse 1 1 1 1
specular 0 0 0 1 51.8
emissive 0 0 0 1
texture_unit
{
texture MY_texture.jpg
tex_coord_set 0
colour_op modulate
}
}
}
As usual your mileage may vary.
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