Would you like to react to this message? Create an account in a few clicks or log in to continue.
Official Community Forums
Home
Search
Search Query
Display results as :
Posts
Topics
Advanced Search
Latest images
Register
Log in
The Wiki
Website
github Project
::
Development
::
Client Scripting and Development
Torque3D Client
Author
Message
Guest
Guest
Subject: Torque3D Client
Fri 14 Sep - 10:01
Since Torque3D is going MIT open source there will probably be calls for changing to Torque for the client.
It wouldn't be an easy change.
Whoever implements it will need stuff like this, among other things, and a lot of patience.
http://www.swig.org/
http://msdn.microsoft.com/en-us/library/ms235281%28v=vs.80%29.aspx
http://www.portinggurus.com/4_11.asp
Cheers
Torque3D Client
Page
1
of
1
Similar topics
Similar topics
»
Torque3D going MIT open source
»
Torque3D MIT open source now live
»
Client Not doing anything....
»
"Dead" Client?
»
Ogre C++ client
Permissions in this forum:
You
cannot
reply to topics in this forum
::
Development
::
Client Scripting and Development
::
Development
::
Client Scripting and Development
Jump to:
Select a forum
|
|--The Multiverse Network
| |--Live Worlds Disscussion
| |--Open Source Discussion
| |--Developer Newsletter
| |--Announcements
| |--The Wiki
| |--The Marketplace
|
|--Development
| |--Getting Started
| |--Client World Browser
| |--Server Scripting and Development
| |--Client Scripting and Development
| |--Developer Tools
| |--Modelling
| |--Feature Requests
| |--Bugs and Issues
|
|--The Water Cooler
| |--Introductions
| |--General Discussion
| |--Game Design and Theory
| |--Worlds in Progress
|
|--Classifieds
|--Team Recruitment
|--Looking for Projects
|--Collaboration
|--Services and Offerings