Ok so I have confimed the Multiverse Exporter Plugin for 3d studio max DOES work in 3dsmax 2011 32 BIT Version.
This is because Max 2011 still has the OLD COM based scripting dependancies instead of the .net based scripting in Max 2012 +
SO. If you want to make life WAY easier on yourself as far as modeling goes, go aquire a copy of 3dsMax 2011 x32 ( 64 bit version might work too, haven't tried it yet ) and install the plugin as you would in 3dsmax 8-9 ( just follow the readme file ) , Then setup your paths for asset repo and the multiverse tools the plugin uses in the plugin once max starts, and export straight to your asset repo .
No more model in max, export to deled, make collision volumes , export from deled, ect.