Would you like to react to this message? Create an account in a few clicks or log in to continue.

Official Community Forums
 
HomeHome  SearchSearch  Latest imagesLatest images  RegisterRegister  Log in  The Wiki  Website  github Project  

 

 Multiverse Exporter Works in 3dsmax 2011 32 BIT version

Go down 
2 posters
AuthorMessage
AthlonJedi
Administrator
Administrator
AthlonJedi


Posts : 213
Join date : 2012-07-19
Location : Walkerton, Indiana

Multiverse Exporter Works in 3dsmax 2011 32 BIT version Empty
PostSubject: Multiverse Exporter Works in 3dsmax 2011 32 BIT version   Multiverse Exporter Works in 3dsmax 2011 32 BIT version EmptyWed 19 Jun - 17:08

Ok so I have confimed the Multiverse Exporter Plugin for 3d studio max DOES work in 3dsmax 2011 32 BIT Version.

This is because Max 2011 still has the OLD COM based scripting dependancies instead of the .net based scripting in Max 2012 +

SO. If you want to make life WAY easier on yourself as far as modeling goes, go aquire a copy of 3dsMax 2011 x32 ( 64 bit version might work too, haven't tried it yet ) and install the plugin as you would in 3dsmax 8-9 ( just follow the readme file ) , Then setup your paths  for asset repo and the multiverse tools the plugin uses in the plugin once max starts, and export straight to your asset repo .


No more model in max, export to deled, make collision volumes , export from deled, ect.
Back to top Go down
rotello
Super Contributor
Super Contributor
rotello


Posts : 215
Join date : 2012-12-06

Multiverse Exporter Works in 3dsmax 2011 32 BIT version Empty
PostSubject: Re: Multiverse Exporter Works in 3dsmax 2011 32 BIT version   Multiverse Exporter Works in 3dsmax 2011 32 BIT version EmptySat 5 Jul - 12:53

Do you have any success exporting models with Normal and Specular maps in Max using the export tool?
Back to top Go down
 
Multiverse Exporter Works in 3dsmax 2011 32 BIT version
Back to top 
Page 1 of 1
 Similar topics
-
» Server STARTUP FAILED >>> SOLVED
» Multiverse exporter
» Point me to a download of Multiverse any version that will run
» Running client offline works with wine on linux
» Asset Repository setup for 3dsmax plugin?

Permissions in this forum:You cannot reply to topics in this forum
 :: Development :: Getting Started-
Jump to: