| | FireBall bug - Error include | |
| | Author | Message |
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myrnin Experienced Newbie
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Posts : 15 Join date : 2014-03-27 Location : UK
![FireBall bug - Error include Empty](https://2img.net/i/empty.gif) | Subject: FireBall bug - Error include Sat 5 Apr - 6:17 | |
| Hi All After getting every thing working and the mv_fantasy demo up , every time i fire the Fireball whether i use the TestProjectie script or the MV_Fireball script , the fireball fires , travels to its target, explosive, Target dont get damage and this error appears in the Client exception log - Code:
-
ERROR [2014-04-04 14:03:41,799] Exception Exception caught while removing node: System.Collections.Generic.KeyNotFoundException: 7053 at IronPython.Runtime.Dict.get_Item(Object key) at IronPython.Runtime.Operations.Ops.GetIndex(Object o, Object index) at ClientAnimations.ObjectRemovedHandler$f733(Object worldObj) in C:\Users\clinton\Documents\Multiverse World Browser\Worlds\mv_fantasy\Scripts\ClientAnimations.py:line 216 at IronPython.Runtime.Calls.Function1.Call(ICallerContext context, Object arg0) at IronPython.Runtime.Operations.Ops.CallWithContext(ICallerContext context, Object func, Object arg0) at World._handleObjectRemoved$f687(FunctionEnvironmentNDictionary $env, Object self, Object sender, Object objNode) in C:\Program Files (x86)\Multiverse Software Foundation\Client\Scripts\World.py:line 150 at IronPython.Runtime.Calls.Function3.Call(ICallerContext context, Object arg0, Object arg1, Object arg2) at IronPython.Runtime.Calls.Function3.Call(ICallerContext context, Object[] args) at IronPython.Runtime.Calls.PythonFunction.CallInstance(ICallerContext context, Object instance, Object[] args) at IronPython.Runtime.Calls.Method.Call(ICallerContext context, Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object[] args) at IronPython.Runtime.Types.ReflectedEvent.EventDispatcher.Call(Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object arg0, Object arg1) at System.Void(Object, ObjectNode)##97(Object , Object , ObjectNode ) at Multiverse.Base.ObjectEventHandler.Invoke(Object sender, ObjectNode objNode) at Multiverse.Base.WorldManager.RemoveNode(ObjectNode node) at Multiverse.Base.WorldManager.ClearWorld() ERROR [2014-04-04 14:03:41,802] Exception Exception caught while removing node: System.Collections.Generic.KeyNotFoundException: 7081 at IronPython.Runtime.Dict.get_Item(Object key) at IronPython.Runtime.Operations.Ops.GetIndex(Object o, Object index) at ClientAnimations.ObjectRemovedHandler$f733(Object worldObj) in C:\Users\clinton\Documents\Multiverse World Browser\Worlds\mv_fantasy\Scripts\ClientAnimations.py:line 216 at IronPython.Runtime.Calls.Function1.Call(ICallerContext context, Object arg0) at IronPython.Runtime.Operations.Ops.CallWithContext(ICallerContext context, Object func, Object arg0) at World._handleObjectRemoved$f687(FunctionEnvironmentNDictionary $env, Object self, Object sender, Object objNode) in C:\Program Files (x86)\Multiverse Software Foundation\Client\Scripts\World.py:line 150 at IronPython.Runtime.Calls.Function3.Call(ICallerContext context, Object arg0, Object arg1, Object arg2) at IronPython.Runtime.Calls.Function3.Call(ICallerContext context, Object[] args) at IronPython.Runtime.Calls.PythonFunction.CallInstance(ICallerContext context, Object instance, Object[] args) at IronPython.Runtime.Calls.Method.Call(ICallerContext context, Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object[] args) at IronPython.Runtime.Types.ReflectedEvent.EventDispatcher.Call(Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object arg0, Object arg1) at System.Void(Object, ObjectNode)##97(Object , Object , ObjectNode ) at Multiverse.Base.ObjectEventHandler.Invoke(Object sender, ObjectNode objNode) at Multiverse.Base.WorldManager.RemoveNode(ObjectNode node) at Multiverse.Base.WorldManager.ClearWorld() ERROR [2014-04-04 14:03:41,809] Exception Exception caught while removing node: System.Collections.Generic.KeyNotFoundException: 7309 at IronPython.Runtime.Dict.get_Item(Object key) at IronPython.Runtime.Operations.Ops.GetIndex(Object o, Object index) at ClientAnimations.ObjectRemovedHandler$f733(Object worldObj) in C:\Users\clinton\Documents\Multiverse World Browser\Worlds\mv_fantasy\Scripts\ClientAnimations.py:line 216 at IronPython.Runtime.Calls.Function1.Call(ICallerContext context, Object arg0) at IronPython.Runtime.Operations.Ops.CallWithContext(ICallerContext context, Object func, Object arg0) at World._handleObjectRemoved$f687(FunctionEnvironmentNDictionary $env, Object self, Object sender, Object objNode) in C:\Program Files (x86)\Multiverse Software Foundation\Client\Scripts\World.py:line 150 at IronPython.Runtime.Calls.Function3.Call(ICallerContext context, Object arg0, Object arg1, Object arg2) at IronPython.Runtime.Calls.Function3.Call(ICallerContext context, Object[] args) at IronPython.Runtime.Calls.PythonFunction.CallInstance(ICallerContext context, Object instance, Object[] args) at IronPython.Runtime.Calls.Method.Call(ICallerContext context, Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object[] args) at IronPython.Runtime.Types.ReflectedEvent.EventDispatcher.Call(Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object arg0, Object arg1) at System.Void(Object, ObjectNode)##97(Object , Object , ObjectNode ) at Multiverse.Base.ObjectEventHandler.Invoke(Object sender, ObjectNode objNode) at Multiverse.Base.WorldManager.RemoveNode(ObjectNode node) at Multiverse.Base.WorldManager.ClearWorld()ERROR [2014-04-04 14:03:41,799] Exception Exception caught while removing node: System.Collections.Generic.KeyNotFoundException: 7053 at IronPython.Runtime.Dict.get_Item(Object key) at IronPython.Runtime.Operations.Ops.GetIndex(Object o, Object index) at ClientAnimations.ObjectRemovedHandler$f733(Object worldObj) in C:\Users\clinton\Documents\Multiverse World Browser\Worlds\mv_fantasy\Scripts\ClientAnimations.py:line 216 at IronPython.Runtime.Calls.Function1.Call(ICallerContext context, Object arg0) at IronPython.Runtime.Operations.Ops.CallWithContext(ICallerContext context, Object func, Object arg0) at World._handleObjectRemoved$f687(FunctionEnvironmentNDictionary $env, Object self, Object sender, Object objNode) in C:\Program Files (x86)\Multiverse Software Foundation\Client\Scripts\World.py:line 150 at IronPython.Runtime.Calls.Function3.Call(ICallerContext context, Object arg0, Object arg1, Object arg2) at IronPython.Runtime.Calls.Function3.Call(ICallerContext context, Object[] args) at IronPython.Runtime.Calls.PythonFunction.CallInstance(ICallerContext context, Object instance, Object[] args) at IronPython.Runtime.Calls.Method.Call(ICallerContext context, Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object[] args) at IronPython.Runtime.Types.ReflectedEvent.EventDispatcher.Call(Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object arg0, Object arg1) at System.Void(Object, ObjectNode)##97(Object , Object , ObjectNode ) at Multiverse.Base.ObjectEventHandler.Invoke(Object sender, ObjectNode objNode) at Multiverse.Base.WorldManager.RemoveNode(ObjectNode node) at Multiverse.Base.WorldManager.ClearWorld() ERROR [2014-04-04 14:03:41,802] Exception Exception caught while removing node: System.Collections.Generic.KeyNotFoundException: 7081 at IronPython.Runtime.Dict.get_Item(Object key) at IronPython.Runtime.Operations.Ops.GetIndex(Object o, Object index) at ClientAnimations.ObjectRemovedHandler$f733(Object worldObj) in C:\Users\clinton\Documents\Multiverse World Browser\Worlds\mv_fantasy\Scripts\ClientAnimations.py:line 216 at IronPython.Runtime.Calls.Function1.Call(ICallerContext context, Object arg0) at IronPython.Runtime.Operations.Ops.CallWithContext(ICallerContext context, Object func, Object arg0) at World._handleObjectRemoved$f687(FunctionEnvironmentNDictionary $env, Object self, Object sender, Object objNode) in C:\Program Files (x86)\Multiverse Software Foundation\Client\Scripts\World.py:line 150 at IronPython.Runtime.Calls.Function3.Call(ICallerContext context, Object arg0, Object arg1, Object arg2) at IronPython.Runtime.Calls.Function3.Call(ICallerContext context, Object[] args) at IronPython.Runtime.Calls.PythonFunction.CallInstance(ICallerContext context, Object instance, Object[] args) at IronPython.Runtime.Calls.Method.Call(ICallerContext context, Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object[] args) at IronPython.Runtime.Types.ReflectedEvent.EventDispatcher.Call(Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object arg0, Object arg1) at System.Void(Object, ObjectNode)##97(Object , Object , ObjectNode ) at Multiverse.Base.ObjectEventHandler.Invoke(Object sender, ObjectNode objNode) at Multiverse.Base.WorldManager.RemoveNode(ObjectNode node) at Multiverse.Base.WorldManager.ClearWorld() ERROR [2014-04-04 14:03:41,809] Exception Exception caught while removing node: System.Collections.Generic.KeyNotFoundException: 7309 at IronPython.Runtime.Dict.get_Item(Object key) at IronPython.Runtime.Operations.Ops.GetIndex(Object o, Object index) at ClientAnimations.ObjectRemovedHandler$f733(Object worldObj) in C:\Users\clinton\Documents\Multiverse World Browser\Worlds\mv_fantasy\Scripts\ClientAnimations.py:line 216 at IronPython.Runtime.Calls.Function1.Call(ICallerContext context, Object arg0) at IronPython.Runtime.Operations.Ops.CallWithContext(ICallerContext context, Object func, Object arg0) at World._handleObjectRemoved$f687(FunctionEnvironmentNDictionary $env, Object self, Object sender, Object objNode) in C:\Program Files (x86)\Multiverse Software Foundation\Client\Scripts\World.py:line 150 at IronPython.Runtime.Calls.Function3.Call(ICallerContext context, Object arg0, Object arg1, Object arg2) at IronPython.Runtime.Calls.Function3.Call(ICallerContext context, Object[] args) at IronPython.Runtime.Calls.PythonFunction.CallInstance(ICallerContext context, Object instance, Object[] args) at IronPython.Runtime.Calls.Method.Call(ICallerContext context, Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object[] args) at IronPython.Runtime.Types.ReflectedEvent.EventDispatcher.Call(Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object[] args) at IronPython.Runtime.Operations.Ops.Call(Object func, Object arg0, Object arg1) at System.Void(Object, ObjectNode)##97(Object , Object , ObjectNode ) at Multiverse.Base.ObjectEventHandler.Invoke(Object sender, ObjectNode objNode) at Multiverse.Base.WorldManager.RemoveNode(ObjectNode node) at Multiverse.Base.WorldManager.ClearWorld() any ideas ??? ps the 4 firgue number allways is diffent, im amusing its not getting the fireballs OID number ????? UPDATE: got the scipt to fire the fireball, this time it hits the target , no errors and No damage done to target ? yours Myrnin | |
| ![Go down](https://2img.net/i/empty.gif) | | myrnin Experienced Newbie
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Posts : 15 Join date : 2014-03-27 Location : UK
![FireBall bug - Error include Empty](https://2img.net/i/empty.gif) | Subject: Re: FireBall bug - Error include Sun 6 Apr - 8:54 | |
| Hi
ok after looking at the code proply, the ctrl-alt-p command only fires the testprojectie.py script client side.
to get it to work i had to follow the wiki for setting up professions, and as soon as i used a trainer to learn skill magic the fireball worked from the ability button on the ability bar.
the bindings command in bindings.xml on runs the testprojectie script client side so you can make and see different spell effects.
when its activated via ability , the server then sends the oid`s for source and target to all clients so they can see the a player fireing a fireball. again makes sence since the scripts called test projectile LOL.
once ive sorted all the scripts out including extra charters, professions , npcs etc i do a Demo video and supply a better sampleworld which will include the new code as alot of the code on the wiki is outdated and not test with mv 1.5 or the latest version you have as a download.
in the mean time i do hope ppl will start to add resources, code snippets or scripts/tutorials for more stuff including banks,money, trade npcs, UI, hopefully there be a tutorial/scripts forum on here , or on MultiverseMMO website. plus means then we could easier update the wiki from the forums too
yours
Myrnin | |
| ![Go down](https://2img.net/i/empty.gif) | | AthlonJedi Administrator
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Posts : 213 Join date : 2012-07-19 Location : Walkerton, Indiana
![FireBall bug - Error include Empty](https://2img.net/i/empty.gif) | Subject: Re: FireBall bug - Error include Mon 7 Apr - 3:51 | |
| You are incorrect, the current Platform code IS 1.5 and a new demo world is NOT necessary, Instead why don't you join the dev team?
The fact the code in the wiki is a little out of date in some places is due to the fact I can only do so much at a time. Please do NOT attempt to start a non foundation sanctioned demo server as I will advise users not to use it. We do things here the way we do for a very good reason.
I understand your desire to see these things done, but like I said, I only have so much I can do at a time and YOUR time would be better served if you were on the dev team , this way the improvements you make will be available to everyone .
Please dont take this the wrong way, It is not ment as a warning or anything like that, It is simply ment to inform you we have a active plan for the live worlds server. If by new sampleworld you mean new models and what not that is always welcome as we can add your stuff to the Live worlds server as you submit it. | |
| ![Go down](https://2img.net/i/empty.gif) | | myrnin Experienced Newbie
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Posts : 15 Join date : 2014-03-27 Location : UK
![FireBall bug - Error include Empty](https://2img.net/i/empty.gif) | Subject: Re: FireBall bug - Error include Mon 7 Apr - 6:10 | |
| - AthlonJedi wrote:
- You are incorrect, the current Platform code IS 1.5 and a new demo world is NOT necessary, Instead why don't you join the dev team?
The fact the code in the wiki is a little out of date in some places is due to the fact I can only do so much at a time. Please do NOT attempt to start a non foundation sanctioned demo server as I will advise users not to use it. We do things here the way we do for a very good reason.
I understand your desire to see these things done, but like I said, I only have so much I can do at a time and YOUR time would be better served if you were on the dev team , this way the improvements you make will be available to everyone .
Please dont take this the wrong way, It is not ment as a warning or anything like that, It is simply ment to inform you we have a active plan for the live worlds server. If by new sampleworld you mean new models and what not that is always welcome as we can add your stuff to the Live worlds server as you submit it. with 20 years Open source dev behind me including (Bukkit/Minecraft) "Please dont take this the wrong way," will take more than that for me to diced your a arrgont ass. so Q1) wheres the post with what your doing? Q2) is it ok if i contiue besides my own game try and get the mv_fantasy Assets on your Github updated? Q3) is the sample world atculy running proply on your server? Q4) when are you going to update your Github? Q5) to join the dev team Q1 needs to be aswer first lol since you took my post the wrong way il explaine it.s0 a non foundation sanctioned demo , well i never siad it would be. when i said up download i meant pushed to you Github for mv_fanstay, aka i would link to here and there. and then send you the files so it can be accessed from the Mulitivsemmo Servers as a Demo, with me updating it as i update my own game, which includes releasing tutorials/scripts etc. so as a open source dev, why wont i relase my source???? you dont use open source software and not respect the agreements. i am going to make a account and login to your servers and see if there is a difference between runing it all on windows or running the servers on linux. thx for the replays myrnin | |
| ![Go down](https://2img.net/i/empty.gif) | | myrnin Experienced Newbie
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Posts : 15 Join date : 2014-03-27 Location : UK
![FireBall bug - Error include Empty](https://2img.net/i/empty.gif) | Subject: Re: FireBall bug - Error include Thu 10 Apr - 18:38 | |
| hi UPDATE: i now have the fireball working , as it should via learn the abity from a trainer ![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif) , all abitys and skills now work from the abitys bar, also can now place them on the hotbar too. Ps. this bug doesent apper if running on linux server, only appers when running client,server,aphaca,mysql on a windows machine at the same time, thx to AthlonJedi for showing me on the live servers ![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif) . Yours Myrnin | |
| ![Go down](https://2img.net/i/empty.gif) | | AthlonJedi Administrator
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Posts : 213 Join date : 2012-07-19 Location : Walkerton, Indiana
![FireBall bug - Error include Empty](https://2img.net/i/empty.gif) | Subject: Re: FireBall bug - Error include Fri 11 Apr - 6:41 | |
| Accully it does exist on the linux server, however there are client / commands you can use to aquire the skills needed for them lol I just havent gotten around to putting a trainer in live worlds yet ![Cool](https://2img.net/i/fa/i/smiles/icon_cool.gif) . | |
| ![Go down](https://2img.net/i/empty.gif) | | myrnin Experienced Newbie
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Posts : 15 Join date : 2014-03-27 Location : UK
![FireBall bug - Error include Empty](https://2img.net/i/empty.gif) | Subject: Re: FireBall bug - Error include Fri 11 Apr - 22:18 | |
| - AthlonJedi wrote:
- Accully it does exist on the linux server, however there are client / commands you can use to aquire the skills needed for them lol I just havent gotten around to putting a trainer in live worlds yet
. LOL, thats the fun with the py scripts , you can script em completely diffent ![Very Happy](https://2img.net/i/fa/i/smiles/icon_biggrin.png) , as long as you have the api calls in. so ive just found from examineing mv_fanstay, sampleworld and the wiki, since some stuff on the wiki was the tutrials use MV_fanstay and some use Sampleworld. ![Very Happy](https://2img.net/i/fa/i/smiles/icon_biggrin.png) i just hope with the update to the server and client core , there wont be mich thats change in the scripts code ![Very Happy](https://2img.net/i/fa/i/smiles/icon_biggrin.png) . inthorey what works on the version now script wise should work on the new Version you release with out to much to change LOL | |
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