2014-08-13
I hope to avoid having to change engines in the middle of development.
I am planning a large world with hundreds of structures and other assets, a few of which will be usable/equipable, and don't want to have to restart from scratch, if I can avoid it.
My search for engines lead me here, but before I start making assets & terrain, I'd like to know a couple of things:
Is the server authoritative?
Does the server handle all the collisions, events, etc?
Has anyone gotten a world running using this engine?
Is the demo world running?
Thank you.