Hi guys,
I'm trying to import my own heightmap and alpha map that I made in L3DT, however there are some big problems that are preventing me from using them.
I followed all the instructions on the Wiki, about how to export from L3DT, then convert using the Asset Importer.
I'm now at the point where I Add the Terrain into World Editor. I can add the terrain MMF fine, from the Texture part of the directory.
Everything goes black, as usual, once I change to Alpha Splat.
I then fill in the Alpha0MosaicName field, with the name of the Alpha MMF file. That seems to work. (However, when I attempt to move the camera around, the program crashes with a 'CLR20r3' error. Odd
If I don't move the camera, but instead continue adding the Display Parameters, with the DetailTextureName (which is 'l3dt-detailmap.jpg'). That then turns everything to a dirt-coloured texture, which is apparently part of the Detail Map.
However, when I start to add the required textures in the LayerXTextureName fields, the terrain actually gets brighter and brighter, as I add more textures. It's really odd, and incredibly frustrating!
Also, when I attempt to move the camera (using WASD), the World Editor crashes again! I'm not sure what's going on...
Here are the details of my the terrain MMF file.
- Quote :
L3DT Mosaic master file
#MosaicName: island03
#MosaicType: HF
#FileExt: png
#nPxlsX: 2048
#nPxlsY: 2048
#nMapsX: 4
#nMapsY: 4
#SubMapSize: 512
#HorizScale: 4.000000
#WrapFlag: FALSE
#UnifiedScale: TRUE
#GlobalMinAlt: 0.000000
#GlobalMaxAlt: 500.000000
#TileState: 0 OK
#TileState: 1 OK
#TileState: 2 OK
#TileState: 3 OK
#TileState: 4 OK
#TileState: 5 OK
#TileState: 6 OK
#TileState: 7 OK
#TileState: 8 OK
#TileState: 9 OK
#TileState: 10 OK
#TileState: 11 OK
#TileState: 12 OK
#TileState: 13 OK
#TileState: 14 OK
#TileState: 15 OK
#EOF
And here's the contents of my Alpha file.
- Quote :
L3DT Mosaic master file
#MosaicName: Alpha_1
#MosaicType: RGBA
#FileExt: png
#nPxlsX: 2048
#nPxlsY: 2048
#nMapsX: 4
#nMapsY: 4
#SubMapSize: 512
#HorizScale: 4.000000
#WrapFlag: FALSE
#TileState: 0 OK
#TileState: 1 OK
#TileState: 2 OK
#TileState: 3 OK
#TileState: 4 OK
#TileState: 5 OK
#TileState: 6 OK
#TileState: 7 OK
#TileState: 8 OK
#TileState: 9 OK
#TileState: 10 OK
#TileState: 11 OK
#TileState: 12 OK
#TileState: 13 OK
#TileState: 14 OK
#TileState: 15 OK
#EOF
Any idea what's going on??