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 [World Editor] Fixing Crashes in Code

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Xangis
Foundation Developer
Xangis


Posts : 124
Join date : 2011-12-30
Location : Beaverton, OR

[World Editor] Fixing Crashes in Code Empty
PostSubject: [World Editor] Fixing Crashes in Code   [World Editor] Fixing Crashes in Code EmptyWed 9 May - 19:05

I built the world editor from trunk source and had a few instances where I could get it to crash with a null reference exception.

I fixed them in my local code, but it probably makes sense to get them into the source repo. So I guess this is me asking to sign up as as Multiverse developer, particularly for the tools and other C# bits. I work more than full time so wouldn't be contributing hugely, but it would be nice to drop in a few bugfixes here and there. Check the LinkedIn link in my profile for an overview, or I can chat offline with members of the dev team if you prefer. Smile
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CobaltBlues
Moderator
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CobaltBlues


Posts : 202
Join date : 2011-11-21
Location : Chicago Land

[World Editor] Fixing Crashes in Code Empty
PostSubject: Re: [World Editor] Fixing Crashes in Code   [World Editor] Fixing Crashes in Code EmptyThu 10 May - 6:01

What is your sourceforge login ?
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Xangis
Foundation Developer
Xangis


Posts : 124
Join date : 2011-12-30
Location : Beaverton, OR

[World Editor] Fixing Crashes in Code Empty
PostSubject: Re: [World Editor] Fixing Crashes in Code   [World Editor] Fixing Crashes in Code EmptyThu 10 May - 11:14

xangis Smile
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Xangis
Foundation Developer
Xangis


Posts : 124
Join date : 2011-12-30
Location : Beaverton, OR

[World Editor] Fixing Crashes in Code Empty
PostSubject: Re: [World Editor] Fixing Crashes in Code   [World Editor] Fixing Crashes in Code EmptyWed 16 May - 3:12

Checked in a few code changes to improve things. If anyone can make any of the tools crash on trunk I'd be happy to take a look.
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[World Editor] Fixing Crashes in Code Empty
PostSubject: Re: [World Editor] Fixing Crashes in Code   [World Editor] Fixing Crashes in Code Empty

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