Xangis Foundation Developer
Posts : 124 Join date : 2011-12-30 Location : Beaverton, OR
| Subject: [World Editor] Fixing Crashes in Code Wed 9 May - 19:05 | |
| I built the world editor from trunk source and had a few instances where I could get it to crash with a null reference exception. I fixed them in my local code, but it probably makes sense to get them into the source repo. So I guess this is me asking to sign up as as Multiverse developer, particularly for the tools and other C# bits. I work more than full time so wouldn't be contributing hugely, but it would be nice to drop in a few bugfixes here and there. Check the LinkedIn link in my profile for an overview, or I can chat offline with members of the dev team if you prefer. | |
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CobaltBlues Moderator
Posts : 202 Join date : 2011-11-21 Location : Chicago Land
| Subject: Re: [World Editor] Fixing Crashes in Code Thu 10 May - 6:01 | |
| What is your sourceforge login ? | |
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Xangis Foundation Developer
Posts : 124 Join date : 2011-12-30 Location : Beaverton, OR
| Subject: Re: [World Editor] Fixing Crashes in Code Thu 10 May - 11:14 | |
| xangis | |
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Xangis Foundation Developer
Posts : 124 Join date : 2011-12-30 Location : Beaverton, OR
| Subject: Re: [World Editor] Fixing Crashes in Code Wed 16 May - 3:12 | |
| Checked in a few code changes to improve things. If anyone can make any of the tools crash on trunk I'd be happy to take a look. | |
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| Subject: Re: [World Editor] Fixing Crashes in Code | |
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