If I build the debug versions of the Asset Importer and the Asset Packager from the source code on SourceForge, they run fine.
If I build the release versions of them, they crash with a BadImageFormatException:
I've looked up the exception and taken a look at the debug vs. release dlls to see if there's an obvious problem. Didn't find one. I used JetBrains dotPeek to double-check the .NET version Multiverse.AssetRepository uses and it's 2.0, same as AssetImporter and AssetPackager. I also stepped through to code to see if there was an obvious failure point. Didn't find the cause. Not a huge showstopper because I can use the debug builds, but still annoying.
Anyone have a clue why the release build of those tools would not like Multiverse.AssetRepository.dll?