Well, apart from my inability to spell my own name correctly, I'm a programmer by trade; so MV suited me down to the ground. As for the graphics, I was using DAZ3D, but the importer didn't like DAZ's skeleton structure much (I'm very much not an expert in artwork).
I was working with a few friends to plot out a list of features our ideal MMO would/wouldn't have, and we came up with a niche MMO quite unlike anything around at the moment. Sadly, as MV faded so did the plans, so now I'm left with a lot of paperwork, jottings for mechanics, and just me.
It'd be good to see MV making headway again, and I'm more than happy to swap ideas with other devs.
All the best,
greyhound (spelt correctly this time)